New plunder type: Voodoo Card (Small)

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Yes please.
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No thanks.
11
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I am neutral on this.
2
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Total votes : 35

Re: New plunder type: Voodoo Card

Postby Meliva » Fri May 05, 2017 10:39 pm

I think this is an interesting idea, but I think instead of getting a random rare voodoo it should be like the magpie and gain one from any class. Or at the very least have a cap on how many cards you can lose a day. Other then that I think this would be an interesting change for the game.
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Re: New plunder type: Voodoo Card

Postby PFH » Mon Sep 25, 2017 2:34 pm

Here is a formula I came up with for stealing voodoo:

5x% chance, where x is the formula: V/1000 rounded down where V is the players voodoo chest size. V = A + C where A is total of cards being auctioned that belong to you and C is your chest size.
Example: Target player has a 15% chance to lose voodoo. That player then has between 3000-3999 cards in their chest.

Here is the math:
Player has 3465 cards in their chest. All voodoo auctions they hold also accounts towards their voodoo chest, as they have not technically lost the cards, used them, or sold them yet. Let's say that player has 600 cards for sale in auctions. V would then be 4065 as 600+3465=4065. When you divide this by 1000, you will get 4.065. You will round down and you will have x = 4. Then, you do 5 x 4. This will = 20 and then add % to get 20% chance of losing a card when a ship is plundered from you.

This formula is only applied when a ship is plundered off of a player (is stolen from a player. Commandeer is not included in this.)

What do you guys think?
Last edited by PFH on Mon Sep 25, 2017 2:47 pm, edited 1 time in total.
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Re: New plunder type: Voodoo Card

Postby Sir Thalius Hayle » Mon Sep 25, 2017 2:47 pm

PFH wrote:Here is a formula I came up with for stealing voodoo:

5x% chance, where x is the formula: V/1000 rounded down where V is the players voodoo chest size.
Example: Target player has a 15% chance to lose voodoo. That player then has between 3000-3999 cards in their chest

This formula is only applied when a ship is plundered off of a player (is stolen from a player. Commandeer is not included in this.)

What do you guys think?


You are suggesting that rather than guaranteeing one is lost when the last ship is plundered, instead every time a ship is plundered from a player they stand a chance to lose a card? The higher the voodoo chest size, the greater the chance a card is lost any time a ship is plundered?

Sounds a bit over-powered to me. I am thinking of the larger merchants with many ships and large voodoo chests to protect themselves. I could envision them being raided just for their voodoo cards.

Guaranteed card when last ship in a fleet is plundered or sunk sounds better to me.
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Re: New plunder type: Voodoo Card

Postby PFH » Mon Sep 25, 2017 2:48 pm

Sir Thalius Hayle wrote:
PFH wrote:Here is a formula I came up with for stealing voodoo:

5x% chance, where x is the formula: V/1000 rounded down where V is the players voodoo chest size.
Example: Target player has a 15% chance to lose voodoo. That player then has between 3000-3999 cards in their chest

This formula is only applied when a ship is plundered off of a player (is stolen from a player. Commandeer is not included in this.)

What do you guys think?


You are suggesting that rather than guaranteeing one is lost when the last ship is plundered, instead every time a ship is plundered from a player they stand a chance to lose a card? The higher the voodoo chest size, the greater the chance a card is lost any time a ship is plundered?

Sounds a bit over-powered to me. I am thinking of the larger merchants with many ships and large voodoo chests to protect themselves. I could envision them being raided just for their voodoo cards.

Guaranteed card when last ship in a fleet is plundered or sunk sounds better to me.

When I say plundered, I mean the previous owner's ship is stolen and the raider gets the ship. Stealing someone's ship gives this chance.
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Re: New plunder type: Voodoo Card

Postby Sir Thalius Hayle » Mon Sep 25, 2017 2:50 pm

Understood. ;)
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Re: New plunder type: Voodoo Card

Postby PFH » Mon Sep 25, 2017 2:52 pm

Sir Thalius Hayle wrote:Understood. ;)

I also added the owner's auctions are included in their card count as well, so they cannot prevent card steals easily through a couple easy clicks.
I can remove that part if you guys think it should be.
Last edited by PFH on Mon Sep 25, 2017 2:55 pm, edited 1 time in total.
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Re: New plunder type: Voodoo Card

Postby DezNutz » Mon Sep 25, 2017 2:55 pm

PFH wrote:
Sir Thalius Hayle wrote:Understood. ;)

I also added the owner's auctions are included in their card count as well, so they cannot prevent card steals easily through a couple easy clicks.


So what prevents a player from defleeting and just making this suggestion worthless.
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Re: New plunder type: Voodoo Card

Postby PFH » Mon Sep 25, 2017 2:57 pm

Tactics are what prevent a player from defleeting. Fugi and hostile natives and other surprises can manipulate that. Also, Ravage and disfavor and ambush can also be used to prevent defleeting. Of course, this would cost more to the initial attacker, so some math would have to be calculated whether they want to risk the chances and the costs of the casts.

You can render most things useless of you know how to do it.

Want to increase credit prices and make bribe cards and other profit cards more expensive? Buy credits abnormally in the market.

Want to have 50 ships or less to lower the chances of losing a level off of your tail? Have only a weak war fleet and a few cutter scout fleets.

Want to lower the chances of a player from casting more voodoo at you? Confuse and MB them.
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Re: New plunder type: Voodoo Card

Postby DezNutz » Mon Sep 25, 2017 3:02 pm

PFH wrote:Tactics are what prevent a player from defleeting. Fugi and hostile natives and other surprises can manipulate that. Also, Ravage and disfavor and ambush can also be used to prevent defleeting. Of course, this would cost more to the initial attacker, so some math would have to be calculated whether they want to risk the chances and the costs of the casts.

You can render most things useless of you know how to do it.

Want to increase credit prices and make bribe cards and other profit cards more expensive? Buy credits abnormally in the market.

Want to have 50 ships or less to lower the chances of losing a level off of your tail? Have only a weak war fleet and a few cutter scout fleets.

Want to lower the chances of a player from casting more voodoo at you? Confuse and MB them.


You obviously have never defleeted while being hit with voodoo, It's pretty easy.
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Re: New plunder type: Voodoo Card

Postby PFH » Mon Sep 25, 2017 3:05 pm

DezNutz wrote:
PFH wrote:Tactics are what prevent a player from defleeting. Fugi and hostile natives and other surprises can manipulate that. Also, Ravage and disfavor and ambush can also be used to prevent defleeting. Of course, this would cost more to the initial attacker, so some math would have to be calculated whether they want to risk the chances and the costs of the casts.

You can render most things useless of you know how to do it.

Want to increase credit prices and make bribe cards and other profit cards more expensive? Buy credits abnormally in the market.

Want to have 50 ships or less to lower the chances of losing a level off of your tail? Have only a weak war fleet and a few cutter scout fleets.

Want to lower the chances of a player from casting more voodoo at you? Confuse and MB them.


You obviously have never defleeted while being hit with voodoo, It's pretty easy.


It depends on the situation. If your fleets have 2 danger and you have an active fugitive on you, that 2 danger will stay for 24 hours and will take 1-2 hours after the fugitive is gone to reduce the fleet to 0 danger if the fugitive is timed right. 2 hostile natives and a fugitive will do the trick in keeping danger on your fleets.

After all, timing is key and can be a major difference to winning or losing a war.

And I have had to do that once before. It's when I became a pirate that I defleeted and sold 85% of my ships to prevent voodoo attacks from being damaging to me more. I stick to staying small for this reason ;)
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