Captain Jack wrote:DezNutz wrote:My statements on seafaring are directly related to the need of voodoo to conduct battle. Voodoo has nothing to do with seafaring, so its use and need to conduct sea operations against other players is what I see as the problem. IMHO, there are alternative ways to conduct battle that need to looked into that do not require voodoo at all. The constant need of voodoo to do this or that, takes the game away from seafaring.
You have skirmish. If you have other interesting ideas, we will be happy to hear them.
Skirmish was a great start in moving away from voodoo. However, skirmish is limited as you can't plunder ships.
I'm just throwing this out there. I would have to work out the details, but what if we set it up this way.
Sea fights would be based on 2 parts.
Danger Rating - Uses existing danger system and list, any ships that obtains danger 2+ would visible to all players, if they have a fleet in port. Fleets would be plundered based on the existing rules (turn costs). Only fleets that have a danger rating would show on the screen.
Skirmish & Plunder - A singular list of ships based on existing skirmish list. List has 2 options skirmish and plunder. Skirmish would work as it does currently. Plunder option would work just like regular plunder except cost twice the turns (maybe more). No voodoo required. This list does not show gold coin on hand nor the fleet make up. GC on hand would only be listed on the danger rating list.
I would eliminate the gossip page. So players would need to have a fleet in the port to see who comes and goes.
For fleets that are stationary (in the port but not in an active route), there would be an option at the top of the skirmish/plunder list page that players can pay something like 10 turns to see who is currently in port. The docked list would only last x time and would need to pay again to see it. List doesn't update, just shows who is docked at the time. Anyone on the dock list would also have the option to be skirmished/plundered.
This would make all sea battles voodoo less, or at least not require them to be initiated. It would also require pirates and others who are looking for particular targets to be strategic. It would also make merchants be more strategic in their routes and fleet setups.
This could be elaborated on considerably to include implementations that tie into Diplomacy and things such as Letters of Marquess.
Thoughts?
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