by Slindur » Wed Sep 06, 2017 6:21 pm
Back to the original thing that CJ said he wanted to see, that everyone would have a manageable risk for casting voodoo... The only thing that I can think of for there to be a risk with casting is a chance of backfire. Even ships have the chance that firing a cannon would cause an explosion on their ship instead of actually being launched out of the cannon to do damage. So perhaps the answer is a "backfire chance" on voodoo casting. Cast an assassinate card 10 times on a player, end up killing 9 of their officers and 1 of your own. Cast a hostile natives to pull a player onto the danger board and end up drawing yourself out. To make it more interesting, maybe backfired voodoo cannot be cleansed (or at least cleansed by the player that casts it).
Perhaps all voodoo has a, oh say, 10% chance of backfiring. Perhaps different voodoo cards should have different chances of backfiring. I haven't thought that part through, but perhaps this is the way to still use voodoo but add risk to the caster (beyond retaliation).
I don't fully know what I think about this yet, but initially, I think that it is a good idea to add risk (since that is what CJ apparently is going for with casting voodoo).
My 2 cents,
Slindur