William one eye wrote:Witch doctor acheivement,
If
( (ships on hand × 7)) + weekly skirmish attacks + weekly plunder attacks ) is less than weekly voodoo cast
In number of cards. You earn the witch doctor acheivement.
You can then wear your acheivement with pride or players that dislike witch doctors can shun you for it.
Each time a player earns this acheivement they earn a level.
So if you have witch doctored for 5 weeks, your acheivements say level 5 witch doctor, earned on day xxxx.
Now the witch doctor, is publically exposed, and has a higher risk for getting attacked by those that dislike witch doctors, or they can brag about it and try to sell their services.
+1 Finding a game strategy that most dislike is not always a bad thing, but every style will have its positives and negatives and its rejection or acceptance which then lines up social rewards or attacks. I have been attacked by others who were a wd but its no different in my mind than the "new" accounts who cast with only howkers or lmms to lose. I just take note and put them out of mind until I see them with more to lose then I will remind them of the casts they sent my way.
There are plenty of styles to play but ultimately I think it boils down to what you like, Avery has a grudge sells his ships and plays wd, during that time his income is less unless he finds a sponsor. Seems cut and dried to me, he adapted to a play style that offers less loss other than the 30 percent the shipwright takes, but it also pays less. As for the havoc it causes, that is the wd design the hard part is coming back from it and re establishing the trade or war fleets you want without being made to pay for past actions. I don't see the actual problem everyone else does I guess.
I used you as the example Avery because you are the only one claiming wd atm lol.
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I am a silly head and a meanie.