Charles Vane wrote:All the merchants out there, answer these questions for Avonmora...
How much do you lose in a raid?
How much do you make daily from trade?
How often are you raided?
Unless your pissing a particular pirate off, i'd say you all earn well even under current mechanics. In fact on average merchants still earn better than pirates.
Sir Henry Morgan wrote:The primary issue with the witch doctor is the ability to harm with no risk. I agree with Vane - tying the risk to ships will hurt the current play styles - perhaps setting a risk or a cost directly to the role of a Witch Doctor? I can think of several ways it might be addressed:
What if there were consequences for casting voodoo as a witch doctor?
I don't know if these would work, they are just ideas or suggestions....
If no ships, no under cover attributes work. Population and influence related curses don't work. Voodoo cast by witch doctors can trigger side affects -
If casting say a confuse curse, xx% chance it will also affect caster. Cast a fugitive from justice, xx% chance it also hits another player as well.
Another thought -
Or - a witch doctor would lose their flag? Neither nation nor pirate be - a mission would be required to regain a flag. Perhaps in order to regain either a nation or pirate flag, a waiting period before one could begin missions would be started. They could also be locked out of banks until a flag was gained....
Another thought - totally different:
What if there were costs required to cast voodoo while you had no ships?
Perhaps tie it to gold bars - if a player has no ships at sea, each curse cast cost one gold bar - about 2000 - 2300 per cast. Maybe a gold bar for every turn required to cast a curse. (Personally I like this concept). Use 400 turns, plus your shaman is paid 400 gold bars. Just about 800k gold coin via gold bars.
Just thinking outside the box - I figure enough mud thrown at the wall perhaps something will stick.
Charles Vane wrote:All the merchants out there, answer these questions for Avonmora...
How much do you lose in a raid?
How much do you make daily from trade?
How often are you raided?
John Avery wrote:Charles Vane wrote:All the merchants out there, answer these questions for Avonmora...
How much do you lose in a raid?
How much do you make daily from trade?
How often are you raided?
When I was a Merchant, I made 5M+ a day. Anywhere between 5 to 7 Million.
Roughly due to me knowing how much I needed, I lost 2.5 Million per attack (Counting the ships)
I was raided every month or so - Probably less then some other merchants, but think my past helped me a little bit.
Regarding Witch Doctors have nothing to lose; I still disagree. They have influence, fame, turns, voodoo etc. Same as a pirate would.