Danik wrote:I'd suggest its the wrong way to approach the problem : dont ask what do they have to lose and think because its little they cant be harmed : ask what can you prevent them gaining : a pirate lives to plunder : its not just their income, its their very reason for playing : a pirate unable to plunder isnt really a pirate at all, just a guy with a couple of ships parked up doing nothing.
So, when asking yourself 'What can I do to stop them messing with my game-play?'.. ask yourself, 'What can I do to mess with their game-play?' Then go study the voodoo cards and learn what each does ; the answers are all there. You wont need to throw tens of cards, just a few of the right ones.
The reality of this is that CJ says that WDs are a problem. Yes, you can cause harm to them, but in essence a WD can recover quite easily. They don't have to rebuild fleets, nor trade routes. They sit there with no ships and just launch voodoo attacks. While you can hit them back causing loss, the amount of loss done is not comparable to the loss inflicted. A player fighting a WD will always be on the losing side. Even if the WD fights a long voodoo battle and runs out of voodoo, the costs of the damage inflicted on the target(s) plus the any retaliatory acts will outweigh a WDs costs. The target of a WD will always lose.
A player fighting a pirate can inflict comparable loss.
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