[Concluded] A Trader's Wishlist

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Re: Store in Port 2

Postby Mohammed » Fri Apr 05, 2013 5:29 am

lol wrong post
Last edited by Mohammed on Fri Apr 05, 2013 1:05 pm, edited 1 time in total.
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Re: A Trader's Wishlist

Postby Captain dungeness » Wed Apr 24, 2013 3:02 am

Here I want to list features and interface improvements that would improve things for traders.

1) *new* (***IMPLEMENTED***) Stealing Gold Bars by plundering a fleet.
When Gold Bars are being transported it would 100% make sense that your fleet could be plundered and Gold Bars stolen. If I make a combat fleet with 500 cargo I could steal 500 Gold Bars which would sell for 1Million gold if they are 2,000 gold each. This would be easier if there was a way to figure out what kind of cargo a ship is carrying...

2) *new* (***IMPLEMENTED***)BANKS!
Want Banks so much.... Is this one of the features your team is currently working on?

3) (***POSTPONED****)Mass loading of goods (without trade route)
Load as many resources on one fleet as possible without using a trade route to do so

4) (***IMPLEMENTED***) Mass Unloading of goods into a port
. . .This means having a button to unload as much cargo out of your docked fleets and into the warehouse as possible. Currently unloading is done to individual ships.

5) (PROBABLY REJECTED) Treasure Galleon
Expensive, large trade ship.
http://www.piratesglory.com/forums/viewtopic.php?f=4&t=590

6) (***IMPLEMENTED***) 4-port trade routes!
More options for trading:
http://www.piratesglory.com/forums/viewtopic.php?f=4&t=658

7) (***IMPLEMENTED***) Instruct a trade fleet to wait between trips

8) (***IMPLEMENTED***) More decimal places on a few numbers
http://www.piratesglory.com/forums/viewtopic.php?f=4&t=659

9) (***IMPLEMENTED***) Store goods in both Port 1 and Port 2

-Captain D

EDIT: Updated to show what has been implemented so far.
Last edited by Captain dungeness on Tue Sep 17, 2013 5:23 am, edited 1 time in total.
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Re: A Trader's Wishlist

Postby Tilemaxos » Wed Apr 24, 2013 3:08 am

I am with you on all of these. Especially the pause feature. hiring and firing to slow a ship is aggravating.
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Re: A Trader's Wishlist

Postby Black sparrow » Thu Jul 25, 2013 5:05 pm

6) Store goods in both Port 1 and Port 2


The topic pointed by Cpt Dungeness does not seem to exist anymore, however I think you should prioritize this right now, right after the voodoo update please? ;) ;) ;)
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Re: A Trader's Wishlist

Postby Captain Jack » Fri Jul 26, 2013 10:59 am

Black sparrow wrote:
6) Store goods in both Port 1 and Port 2


The topic pointed by Cpt Dungeness does not seem to exist anymore, however I think you should prioritize this right now, right after the voodoo update please? ;) ;) ;)


Implemented ;)
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Re: A Trader's Wishlist

Postby Captain Jack » Mon Sep 16, 2013 1:23 pm

Treasure Galleon, realistically speaking, is not going to be implemented. It is too unbalanced and this role as noted in that topic, is undertaken by the Trade Galleon. I am not disapproving it yet, as more ideas might come up, ideas that will be balanced and will worth researching this attempt more.

Mass loading-unloading without selecting a fleet is going to be implemented but currently not on priority list.

The rest, have been implemented.

What could top our current priority list, is the necessity to create the trade in this way that war fleets will be needed too. Coming Across enemies at sea is one example, but we need something else too.

Something that will stir frictions like in real world. I am talking about those inevitable frictions that are done for profit. This might again fall into the nation control, I do not know already.

This happens already with port control and could happen with guard/escort feature. Let's not forget the options for blockade (port for specific nation or player or guild or hideout blockade later on).

Also, to extend your thoughts on the matter, we have thought perhaps danger-penalizing actions. Right now, a trade gets danger only with ship speed. Perhaps more actions could be thrown into this bucket. In a way this time that trader will do this in-purpose as he will have more profit in this way. To make this happen, we could script one more option for trade routes, an option that will control the pause of trade route after attack (plauer will get to control this).

Please give this a serious thought. We need more action in the game at this front.
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Re: A Trader's Wishlist

Postby Captain dungeness » Tue Sep 17, 2013 5:26 am

I updated the summary list above (viewtopic.php?f=4&t=582&p=5417#p5417)

Added 1) Stealing cargo and 2) Banks to the wishlist.

Are Banks one of the features your team is currently working on?

-Captain D
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Re: A Trader's Wishlist

Postby Captain Jack » Tue Jul 07, 2015 5:12 pm

A note that we have completed this list. Feel free to create a new topic of similar content. These are very interesting.
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