Population Control proposed Fix

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Re: Population Control proposed Fix

Postby Poppy » Thu Jul 06, 2017 10:25 pm

We can do a reducing port contract as well (for the record). but I think transport immigrants using fleet takes the sting out of it.
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Re: Population Control proposed Fix

Postby PhoenixKnight » Thu Jul 06, 2017 11:26 pm

I am not against the proposed implementation. It is a given that will limit treasury growth and reduce discrepancy in the nation chances of being targeted in missions. It is a hassle for smaller population ports.
I understand CJ's wanting to make it fair but I am a proponent of having either a reduction scale or a hardline cutoff.
Example:
Reduction scale
1.8B-2.1B ->210M
1.5B-1.8B->200M
1.2B-1.5B -> 190M
1B-1.2B ->180M
750M-1B-> 170M
500M-250M->160M
250M-500M ->150M
140M-250M ->140M
all else stay as is.

Hardline cutoff: 210M. If you are higher you are reduced. Lower you stay as is

To compensate high investment. Reduce the population growth equation to prevent any new addition, adjust mission population reduction to target higher than the limit, allow pay outs on current population for the next 30 days before implementing the new limits fully
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Re: Population Control proposed Fix

Postby Vane » Fri Jul 07, 2017 12:01 am

If i read this right I disagree... small nations had to invest greatly to put them on par in any form with the larger nations who lazily leave their populations low.

If a reduction is done on any, it should be on all and then every nation must put fourth the work to rebuild.
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Re: Population Control proposed Fix

Postby Poppy » Fri Jul 07, 2017 12:21 am

i actually think PK suggestion has something to everyone.
+1 for the thoughtfulness and agree-ability factor
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Re: Population Control proposed Fix

Postby PhoenixKnight » Fri Jul 07, 2017 1:43 am

Charles Vane wrote:If i read this right I disagree... small nations had to invest greatly to put them on par in any form with the larger nations who lazily leave their populations low.

If a reduction is done on any, it should be on all and then every nation must put fourth the work to rebuild.


Some nations choose to keep their ports under a certain limit for a reason. I empathize with those who brought single ports to max but that shouldn't be the sole reason to kill other nations efforts as well.

I believe my suggestion would allow a transition period and a decent reduction scale.
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Re: Population Control proposed Fix

Postby Vane » Fri Jul 07, 2017 2:08 am

Yet still an unfair one. Why should the small nations take a large loss while the larger nations scoot by on cheaper ends, surely the multiple port nations can afford the recovery, even more so than the 1 porters.
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Re: Population Control proposed Fix

Postby DezNutz » Fri Jul 07, 2017 2:42 am

I agree with Vane on this. If there is going to be a reduction, it needs to be applied across the board.
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Re: Population Control proposed Fix

Postby PhoenixKnight » Fri Jul 07, 2017 3:54 am

A reply to that is that if a country was greedy enough to put such a large population into one port then a hardline is the way to go. If you are above that line then tough luck. Notice that I am not recommending that approach. I am recommending a scale which is very reasonable. If a country can get to the max easily and maintain it then they surely can keep a lower limit with ease.
To reciprocate the argument larger nations will still have harder time with multiple ports than smaller nations
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Re: Population Control proposed Fix

Postby Stan Rogers » Fri Jul 07, 2017 3:56 am

I think a ports population should be based on its ability to feed the populace via food stocks it is able to generate through fishing or importation.
Not enough food being supplied, a percentage of the population dies each reset until the food vs. pops equalize.


Still would like also to reduce port pops through port attacks by other ways besides voodoo such as ship cannon fire on ports.
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Re: Population Control proposed Fix

Postby Vane » Fri Jul 07, 2017 4:05 am

Stan Rogers wrote:I think a ports population should be based on its ability to feed the populace via food stocks it is able to generate through fishing or importation.
Not enough food being supplied, a percentage of the population dies each reset until the food vs. pops equalize.


Still would like also to reduce port pops through port attacks by other ways besides voodoo such as ship cannon fire on ports.


+1 to adding alternative ways of increasing / decreasing populations.
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