Population Control proposed Fix

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Re: Population Control proposed Fix

Postby Poppy » Thu Jul 06, 2017 3:08 pm

btw I am not complaining at all. I am just questioning the way these changes are made and thier effect on the game and on the motivations they create and/or curb for our gameplay.
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Re: Population Control proposed Fix

Postby Maha » Thu Jul 06, 2017 7:24 pm

my son asked what i was going on in the game. (he's mildly amused that his dad has become a 'gamer') and after i told him about this issue he sent me a link to a book about gaming. i like to share it here because it shed light on this discussion.
the link is : http://www.sirlin.net/ptw-book/prologue
i copy a part here (i put part of it in red:
Spoiler: show
Prologue
Playing to Win

Becoming the Champion

by David Sirlin
Dedicated to winners and those who strive to win.
It cannot be found by seeking, but only seekers shall find it.
—Sufi Proverb


Imagine a majestic mountain nirvana of gaming. At its peak are fulfillment, “fun,” and even transcendence. Most people could care less about this mountain peak because they have other life issues that are more important to them, and other peaks to pursue. There are a few, though, who are not at this peak, but who would be very happy there. These are the people I’m talking to with this book. Some of them don’t need any help; they’re on the journey. Most, though, only believe they are on that journey but actually are not. They got stuck in a chasm at the mountain’s base, a land of scrubdom. Here they are imprisoned in their own mental constructs of made-up game rules. If they could only cross this chasm, they would discover either a very boring plateau (for a degenerate game) or the heavenly enchanted mountain peak (for a “deep” game). In the former case, crossing the chasm would teach them to find a different mountain with more fulfilling rewards. In the latter case, well, they’d just be happier. “Playing to win” is largely the process of shedding the mental constructs that trap players in the chasm who would be happier at the mountain peak.

A lot of people get rubbed the wrong way by this stuff because they think I want to apply “playing to win” to everyone. I don’t. It’s not that I think everyone should be on this particular peak or that everyone would even want to be. There are other peaks in life, probably better ones. But those who are stuck in the chasm really should know their positions and how to reach a happier place.

Then, there is the age-old question of how much, if any of this, applies to real life. I start out by defining the big differences between real life and games: games are sharply defined by rules; life is not. Exploring extreme “corner cases” of a game is what high-level play is about. Exploring extreme situations in life can easily be socially unacceptable, morally wrong, and illegal. Competitive games require military virtues: immediacy, emergency tactics, and the end (winning) justifies the means (as long as it’s through moves the game defines as legal). Real life requires civic virtues like kindness, understanding, justice, and mercy.

And yet Playing to Win has valuable life lessons to teach that go beyond the scope of games. Before we’re ready to talk about that, though, it’s time to start winning.
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Re: Population Control proposed Fix

Postby Poppy » Thu Jul 06, 2017 8:50 pm

I like your kid Maha
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Re: Population Control proposed Fix

Postby Stan Rogers » Thu Jul 06, 2017 8:52 pm

Not trying to throw a curve ball into this discussion however, take it for what it's worth.

When implementing a maximum upper cap, would not a minimum limit also be the balancing act ? Although a rare occurrence, I know of one occasion where a port was rendered useless with great cost to it's current inhabitants to make it a usable trade port.
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Re: Population Control proposed Fix

Postby Shadowood » Thu Jul 06, 2017 9:09 pm

Image
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Population Control proposed Fix

Postby sXs » Thu Jul 06, 2017 9:11 pm

Shadowood wrote:Image

+1 lol
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Re: Population Control proposed Fix

Postby Shadowood » Thu Jul 06, 2017 9:13 pm

It did take IoM quite a bit of time to get it back up to a decent level.

I would say -1 to a minimum level.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Population Control proposed Fix

Postby Bmw » Thu Jul 06, 2017 9:23 pm

it didnt take all that long to get it back up probably 2 weeks after it was taken by iom
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Re: Population Control proposed Fix

Postby Shadowood » Thu Jul 06, 2017 9:26 pm

2 weeks? You're crazy. :xx

We didn't have the MERC deal back then. :D
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Population Control proposed Fix

Postby Vane » Thu Jul 06, 2017 9:54 pm

:D!

-1 to the minimum it's a good trick reducing a ports population!

Might have to do it again very soon ;)
"Not all treasure is silver and gold mate."
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