Some folk here have pushed an aspect of the game to its theoretical limit and broken the economic model of that aspect in the process : It seems naive to expect the developers to do nothing but sigh about it. I dont see why those folk should expect to be compensated for having deliberately broken the model : buying and using all those TI's was a gamble with very high rewards : as CJ points out, those rewards would have swamped the current gold coin in the game and it dont take a great imagination to see where that sudden over-supply of coin, held by just a small portion of the player-base, could lead. A cartel-like domination of the credit exchange market, is one instance : domination of the voodoo market : domination of the ship market : domination of ports : and all by a small handful of players. Such a massive accumulation of coin would unbalance the entire game so its again, naive, to expect nothing to be done about it.
Having removed myself from the insanity that is nation and port control matters, I dont have a horse to ride in this matter : but I can see the consequences of rewarding this 'breakage' or even minimal compensation for supposed 'losses' arising from any fix are garbage for the rest of the player-base : the gamble was taken, its paid off handsomely already : take your money and run.
As for any tears arising from the consequences of the 'fix' required to re-balance the game : leave it out, you shouldnt have broke it in the first place. As for the collateral losses of other players who didnt join your adventure but now pay the price of it : thats down to you, not the admins trying to salvage the wreckage you created.