Population Growth Rate

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Re: Population Growth Rate

Postby Dmanwuzhere » Wed Jul 05, 2017 1:58 pm

Well you may be right Banger and as such I will withdraw from the conversation, however this is the basic concept and I will await the actual implementation before I discuss it further. It could very well change as it is the mock set up not the actual implemented code. Which is why I was addressing the principle. :beer
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Re: Population Growth Rate

Postby DezNutz » Wed Jul 05, 2017 1:59 pm

Captain Jack wrote:I don't get the argument about principle. What's the principle?


It is the I did A for reason B which effects C. Admins took notice of C and want to implement D to counter. Admins should compensate me for A because D effects reason B.

Summation: The admins intend on changing something that doesn't actually prevent me from obtaining my goal but just adds another factor. I therefore must complain and whine and demand compensation because plans I made didn't work out exactly as I wanted because the admins intend to make changes.
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Re: Population Growth Rate

Postby Captain Jack » Wed Jul 05, 2017 2:03 pm

Game development cannot be held hostage by anyone or anything. The game balance is above all. Right now, the game balance is misplaced by the recent jump of port population. Implementations to approach the issue at hand are demanded and we will deliver.

Now, if the new implementations are not going to work as you expected, that's your problem. Your problem first and foremost for not being able to predict well. Just like in real life, the game functionality should not be taken for granted. Avonmora is an ever changing world.

This being said, I believe your argument is poor also because you are not taking in mind the metrics of the suggestion. In fact, you also admitted above that you have not done the math. How can I take you seriously when you have not spent a few minutes to work out the math of the suggestion? Your reaction is simply in my eyes an attempt to protect what seems to be harmful for your interests.

This not the way we operate. The game stability and good is above anyone's interests. Be it individual or group. Surely, there are currently 3 countries affected which include a number of people. Should, for the sake of many, yield under this and deliver nothing? For surely,the answer is no.

In our eyes, you took a HUGE RISK already as we could simply issue a Pan-Avonmora plague for 50% ( viewtopic.php?f=17&t=2600 most recent, initially mentioned on viewtopic.php?f=2&t=6&p=2761&hilit=natural+disaster#p2761 ). Nothing really stops us from this and the feature has been long made for this purpose. The fact that you might be unaware of the feature or in disbelief that such can happen means nothing to us. We might still issue it. We might do it now or tomorrow or never. You can't know. That's the risk of your investment in TIs. It's huge indeed. Like your current earnings.

In fact, a PanAvonmoran plague for at least 50% would also be reasonable. Where are your infrastructure to support such a growth in such short time? In a country of 10M, if you add 100k immigrants the problems would be dramatic. Back to 16th-17th century, adding 7B to a population of 7B is completely unrealistic. So, its only natural that a big famine or plague would be created out of it. It's in fact a greedy move that might meet this fate, sooner than later. What would you do in this case? Would it be our bad move? I am sure you will get mixed responses out there but truth remains that since PG is a simulation RPG, you should have known before hand.

Let's get back to the suggestion at hand though. This is not a replacement to a natural disaster. This is a starting point for a better population growth management in Avonmora.
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Re: Population Growth Rate

Postby Captain Jack » Wed Jul 05, 2017 2:04 pm

Banger wrote:
Dmanwuzhere wrote:Correct Deez "there is no principle argument here". If you are speaking for you. You also are not admin and can not address MY argument as it is mine. Your what ifs and description of what competing players do is irrelevant. TI's were bought and used for a specific purpose that was allowed by game dynamics which will now change and apply a penalty. It is not an old rule as it is a new implementation, thereby erasing that concept. Again principle Banger lol just principle.


I think you are picking a bad change to plant your flag. This is such a hilarious change its barely even worth noticing. He is saying a 2.1 billion port is going to lose 15 million citizens at reset, you realize how nominal that is? Yes I understand this is a change that effects an investment you made in the game but its not like he is saying, "you guys completely exploited and jacked the game up so we are going to have a famine and 50% of the population is going to die followed by long term high level attrition to counteract this nonsense." Pick your battles wisely as this is not worth getting all worked up over.


Great minds feel alike. You certainly hit jackpot by guessing our 50% famine idea. So we have dman complaining about this all in the same time forgetting what the natural move can be.
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Re: Population Growth Rate

Postby Dmanwuzhere » Wed Jul 05, 2017 2:06 pm

Dez I understand your lackadaisical approach as you don't invest in your port, you leave that to everyone else while pretending you helped. But please continue your flow of dribble, as it is humorous to watch you attempt to troll with very limited weapons. :beer As for your famine CJ that can hit on both sides.
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Re: Population Growth Rate

Postby Jessy's Dream » Wed Jul 05, 2017 2:24 pm

To be fair, everyone who invested with TIs should have already made back their investment.
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Re: Population Growth Rate

Postby DezNutz » Wed Jul 05, 2017 2:41 pm

Dmanwuzhere wrote:Dez I understand your lackadaisical approach as you don't invest in your port, you leave that to everyone else while pretending you helped. But please continue your flow of dribble, as it is humorous to watch you attempt to troll with very limited weapons. :beer As for your famine CJ that can hit on both sides.


You know nothing of my approach nor of the "weapons" available to me. Furthermore I didn't create a situation were admins took notice to the point of pushing additional suggestions and possibly instituting a natural disaster that impacts every port holding nation in the game. Providing a counter point to your concerns is not trolling.



ANYWAY.....

As for this suggestion, +1 on the basis that this will evolve taking additional points into consideration that will effect population.
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Re: Population Growth Rate

Postby Poppy » Wed Jul 05, 2017 2:46 pm

Jessy's Dream wrote:To be fair, everyone who invested with TIs should have already made back their investment.

It didnt pay for all my expenses yet. nor did I expect the rules will change as fast.

But I am honored to be recongnized with the evolution of the game. Still unsure if this is for the best of the game or not but will be interesting to watch.
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Re: Population Growth Rate

Postby Dmanwuzhere » Wed Jul 05, 2017 3:15 pm

Simply put, taking away something that was purchased and reselling it, is indeed a theft. Without reselling there currently is no way to replace what is being taken that is reasonable. You can throw in competitive players all you want dez, but the fact of the matter is, it is being retaken and sold back by the game. So yes, that is against what I believe a game should do. The fact it is possibly a minute effect is not the point. The principle is the point. The current numbers offered are a maybe. The actual numbers may change by implementation time (better or worse). But I wanted to draw attention to the principle and make my thoughts known. As that is what the Forum is for. :)
damages or butthurt received in the posting of these words is solely yours and yours alone
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Re: Population Growth Rate

Postby DezNutz » Wed Jul 05, 2017 3:28 pm

Dmanwuzhere wrote:Simply put, taking away something that was purchased and reselling it, is indeed a theft. Without reselling there currently is no way to replace what is being taken that is reasonable. You can throw in competitive players all you want dez, but the fact of the matter is, it is being retaken and sold back by the game. So yes, that is against what I believe a game should do. The fact it is possibly a minute effect is not the point. The principle is the point. The current numbers offered are a maybe. The actual numbers may change by implementation time (better or worse). But I wanted to draw attention to the principle and make my thoughts known. As that is what the Forum is for. :)


Well, the admins already responded to your concerns. Note the points in RED.

Captain Jack wrote:Game development cannot be held hostage by anyone or anything. The game balance is above all. Right now, the game balance is misplaced by the recent jump of port population. Implementations to approach the issue at hand are demanded and we will deliver.

Now, if the new implementations are not going to work as you expected, that's your problem. Your problem first and foremost for not being able to predict well. Just like in real life, the game functionality should not be taken for granted. Avonmora is an ever changing world.

This being said, I believe your argument is poor also because you are not taking in mind the metrics of the suggestion. In fact, you also admitted above that you have not done the math. How can I take you seriously when you have not spent a few minutes to work out the math of the suggestion? Your reaction is simply in my eyes an attempt to protect what seems to be harmful for your interests.


This not the way we operate. The game stability and good is above anyone's interests. Be it individual or group. Surely, there are currently 3 countries affected which include a number of people. Should, for the sake of many, yield under this and deliver nothing? For surely,the answer is no.

In our eyes, you took a HUGE RISK already as we could simply issue a Pan-Avonmora plague for 50% ( viewtopic.php?f=17&t=2600 most recent, initially mentioned on viewtopic.php?f=2&t=6&p=2761&hilit=natural+disaster#p2761 ). Nothing really stops us from this and the feature has been long made for this purpose. The fact that you might be unaware of the feature or in disbelief that such can happen means nothing to us. We might still issue it. We might do it now or tomorrow or never. You can't know. That's the risk of your investment in TIs. It's huge indeed. Like your current earnings.

In fact, a PanAvonmoran plague for at least 50% would also be reasonable. Where are your infrastructure to support such a growth in such short time? In a country of 10M, if you add 100k immigrants the problems would be dramatic. Back to 16th-17th century, adding 7B to a population of 7B is completely unrealistic. So, its only natural that a big famine or plague would be created out of it. It's in fact a greedy move that might meet this fate, sooner than later. What would you do in this case? Would it be our bad move? I am sure you will get mixed responses out there but truth remains that since PG is a simulation RPG, you should have known before hand.

Let's get back to the suggestion at hand though. This is not a replacement to a natural disaster. This is a starting point for a better population growth management in Avonmora.
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