Inside Man

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Inside Man

Postby MAjesty » Thu Apr 18, 2013 7:44 am

Remove pirate hunter from target port.

Rarity Negotiatiable
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Re: Inside Man

Postby R0nnie » Thu Apr 18, 2013 8:18 am

turns needed?
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Re: Inside Man

Postby Shaydo » Thu Apr 18, 2013 8:46 am

Turns shouldn't be to high else it wouldn't outweigh fast travelling around.?

I think this card is a good idea, If it could be casted on allies in specific ports then could also help new players that square against one they can't beat, just remove it for them...
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Re: Inside Man

Postby MAjesty » Thu Apr 18, 2013 8:48 am

5 turns Uncommon?
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Re: Inside Man

Postby Shaydo » Thu Apr 18, 2013 9:09 am

5 turns would work, only a handful of times moving port could be cheaper.

Uncommon or Common though? It's a useful card but it's a single shot and you might need another 5 turns later if your unlucky.
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Re: Inside Man

Postby MAjesty » Thu Apr 18, 2013 10:51 am

I dunno... considering how much of this game is NPC grinding.... this card shud be a common....
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Re: Inside Man

Postby R0nnie » Thu Apr 18, 2013 11:22 am

yeah this should be a common card,cuz then it'll be a big if not huge help for the newbies...
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Re: Inside Man

Postby Captain dungeness » Fri Apr 19, 2013 2:12 am

But if this card is common then Pirate Hunters would never be an obstacle. I think it should be uncommon because a Pirate Hunter is very strong and a voodoo card to remove the Pirate Hunter shouldn't be a cheap 1 credit common card.

-Captain D
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Re: Inside Man

Postby MAjesty » Fri Apr 19, 2013 4:40 am

If you are a big player, you will have many of these cards. But if you are a big player, you can beat Pirate Hunters with you 5 SotL fleets, MoW, Pacifism or whatever.

If you are a smaller player, who is actually in need of a good NPC grind. You will actually need to strive or these cards, making them viable to nudge new players faster through the ranks, encouraging player retention.
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Re: Inside Man

Postby Roileon » Fri Jul 12, 2013 9:43 am

This card is a good suggestion for new players but does have a lot to work out. As said earlier, by Capt.D, "if this card is common then Pirate Hunters would never be an obstacle." While this is true, the goal of the card is to benefit newer players as explains in Zombie_Jesus's previous post before this.

Things that should be discussed are:
Rarity
Turns Needed
Card Type: By card type I mean should the card be an enchantment where it last for 24hrs yet reduces the chances of seeing a pirate hunter by maybe 50%, or be instant, and the target be a port, where it will instantly remove the pirate hunter.
"Dead Mod tell no tales"

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