by Captain Jack » Sun Jun 11, 2017 10:45 pm
Every renewal will need the fee to be paid again to the nation. At the plantation law, the 15M seem low for a plantation owner and this is why governors are going to play a role here. Still, it is going to be a nice little income for the nations out of nowhere. 15M a day for 3 months, is 166k/day. If you also add the rental income plus the taxes generated by the resources sold by the port later, then the nation is only at a win win situation here.
After all, with plantations and Fertile Lands gone, these ports will never again get any production from the game. Therefore Plantations owner through their supply will attempt to control the port price.
Therefore the Warehouse Tycoon is going to take a small blow here. It will still be useful as it creating and improving a plantation will need time. Mostly due to the lack of workers.
Most probably, buildings will require tools,wood and iron as we always need to create demand for every resource so that the economy can work better and with more realist. However, the costs will not be that high so they are not a puzzle right now.
Contract Shipping will now be needed as a successful plantation owner might not be able to sell off all his crates. Or he might not want to do it; he might want to hand the logistics part and the risk contained to it to others.
We have not incorporated crop risks in the equations. This is something that will be considered in the revision.
Finally, there should be no fears for dead wood situations. Since the ports are going to need the production, there is now way this will not be successful. Acres renting may be linked with port stock, to control inflation. Such details though are better to skip from the public suggestion as it make an already complex feature poss a lot more complex.
The truth is that we like complex features and I am sure that the majority of the playerbase enjoys it. This is going to be, perhaps the most in-depth feature of the game. Not only it will link numerous of existing features together, but it will also create new chains, new strategies for things that were taken for granted. It will create a solid base for expansion not only for the existing features but also to numerous new features that you currently cannot even picture.
It is in fact a worthy PG V2.0 feature so it might happen this way eventually with Nation diplomacy expansion claiming the v1.9
Regarding Pirates, we need to have some realism here too. We generally avoid to enter this discussion, the definition of a pirate discussion. We are doing this deliberately as there can be no real definition. For example, if you google for the most notorious Pirates, you will find people with a pretty diverse background. Still, they are all named as pirates.
Some of such pirates, ended up as Governors. So a plantation eligibility is not an issue. The only real issue is what happens if now pirates conquer such a port? Well, production will continue till permissions expire. Once they expire, renewal will not be possible as Pirates have no law system.