Fishing gaining danger

Feel free to ask anything related about game mechanisms here.
Experienced players are requested to aid in responding the help requests here.

Re: Fishing gaining danger

Postby Valar Morghulis » Sun Jun 11, 2017 11:11 am

xxMontyXX said that his war fleets started to sail around by their own without him doing anything.

Both Feniks and Monty said that when the fleets came back to port delivering fish, their danger level just went sky high. Last thing i got from Monty was that his fleets had 54 danger.

None said which ports but the plunder boards across avon may reveal that.
User avatar
Valar Morghulis
 
Posts: 208
Joined: Sun Dec 06, 2015 10:14 pm

Re: Fishing gaining danger

Postby sXs » Sun Jun 11, 2017 1:45 pm

Ports involved here are akrotiri, St Martins and Psaral. None of the ports involved were food ports.

Warehouses were full but fish routes were set to sell to market.

All routes are stopped now..... 200 attacks later


Danik, Much respect, Vultures in Merc not so much,
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Fishing gaining danger

Postby sXs » Sun Jun 11, 2017 2:04 pm

Montys scenario was exactly the same except for the cards active. Fleet came in with 4 danger left with 31 danger.

Fishing routes set to sell to market.

Her warehouses were not full at the time.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Fishing gaining danger

Postby Captain Jack » Sun Jun 11, 2017 2:23 pm

If you set it to sell to Market and your fleets were loaded with the cargo of the port, then the same would happen.

For example, if you have a fleet with ships full of Rum and you create a Fishing Route to Akrotiri (a rum port) with the instruction to sell to market, then, since the Rum cannot be sold to the market and they will remain in the ships, the fleet will go out full and will start gaining danger travelling back and forth to the port and the fishing area.

This has happened before again. For us it is like the mistake to the danger in trade routes with less than 1 hour; being careless => cost. Also, take in mind that the fishing route is destroyed once an attack is received so the losses cannot be great. It is up to luck in how fast the first attack will come if you run into this.

This is most probably what happened. I have no means to check right now if this was 100% the case for you and monty but checking against it on your own is pretty easy. These are the two cases that create the danger (I explained both) and you should be in a position to check this if you ever run into this again.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Fishing gaining danger

Postby Captain Jack » Sun Jun 11, 2017 2:24 pm

Valar Morghulis wrote:xxMontyXX said that his war fleets started to sail around by their own without him doing anything.


That's impossible.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Fishing gaining danger

Postby sXs » Sun Jun 11, 2017 2:37 pm

CJ I am not disagreeing on Montys part because I do not know how hers played out, but I unloaded most if not all my fleets before i started the fishing routes. I dont know howI could prove that or even if there is a log for something like that. My fleets went out empty.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Fishing gaining danger

Postby sXs » Sun Jun 11, 2017 2:39 pm

and within 2 hours several fleets were up over 50 danger so The initial hits did not remove 100%.I had fleets in the 50s some in the 30s before stepped away from computer.

They are all stopped now so current danger is legitimate, I am just trying to give as accurate of information as possible here.
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

Re: Fishing gaining danger

Postby Admiral Nelson » Sun Jun 11, 2017 2:43 pm

Captain Jack wrote:
Valar Morghulis wrote:xxMontyXX said that his war fleets started to sail around by their own without him doing anything.


That's impossible.


It is impossible, considering 'him' is actually a her. :D
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Fishing gaining danger

Postby Captain Jack » Sun Jun 11, 2017 2:47 pm

The problem is that I cannot know either. This is why I told you the cases, so you can check this (and anyone else) if this problem arises again.

Speaking from experience, there is little room for anything else here. I am not ruling a bug out. It just has little chances. Less than 1%

The only possible problem which I am currently investigating is whether or not the fishing route pauses after the attack. As I am unsure it pauses right now. There was a bug here before and it might still be.
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Fishing gaining danger

Postby sXs » Sun Jun 11, 2017 2:50 pm

Thank you sir. Is there a way someone could show you if caught immediately? screenshots of events maybe? I am not sure exactly how to help you in this case if it arises again?
User avatar
sXs
 
Posts: 2448
Joined: Sun Jan 01, 2017 6:17 pm

PreviousNext

Return to Help

cron