New War Rule: Voodoo Lock (Small)

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Do you want this suggestion to be approved?

Yes please
27
63%
No thanks
10
23%
I am neutral on this
6
14%
 
Total votes : 43

Re: New War Rule: Voodoo Lock

Postby Most Lee Harmless » Wed May 24, 2017 4:52 pm

Mack wrote:
Danik wrote:You have one ship : you do nothing but cast nuisance voodoo : I suppose that makes you a 'winner'

but you choose to cast on our guilds new players as well : they dont know you,

You troll and derail our guilds recruitment


Sounds familiar... sounds like something ive said before....


That's just those voices in your head, always arguing... try to ignore them.
-1 : Move to archive.
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Re: New War Rule: Voodoo Lock

Postby Mack » Wed May 24, 2017 5:24 pm

Alright, well quit your ******* then
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Re: New War Rule: Voodoo Lock

Postby Most Lee Harmless » Wed May 24, 2017 5:26 pm

yap yap spam spam troll troll... what you going to do next, cry?
-1 : Move to archive.
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Re: New War Rule: Voodoo Lock

Postby Mack » Wed May 24, 2017 5:28 pm

Cry about what?
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Re: New War Rule: Voodoo Lock

Postby Most Lee Harmless » Wed May 24, 2017 5:29 pm

yap yap spam spam troll troll... what you going to do next, cry?
-1 : Move to archive.
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Re: New War Rule: Voodoo Lock

Postby Mack » Wed May 24, 2017 5:29 pm

:D
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Re: New War Rule: Voodoo Lock

Postby Banger » Wed May 24, 2017 6:02 pm

Danik 2020
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Re: New War Rule: Voodoo Lock

Postby Jessy's Dream » Fri May 26, 2017 7:46 am

There is a problem into implementing this as it does not fit with the current voodoo system (code/dev wise). We need to either only include Player specific cards or create groups of cards that will fall into this rule.

For example, we could have groups such as War, Support, Trade. Then rules like this one can be created which will target specific groups of cards.
War cards could be cards like Hostile Natives, Fugitive of Justice.

The current system will support easily this extension and it would also grant us greater flexibility in the rule definition. For example,the rule could be as following:

An "executed" player cannot cast:
-Any War voodoo for 96 hours
-Any Support Voodoo for 72 hours

So, the caster could still cast any cards belonging to other groups (ie trade) or any cards that does not have a group (not mandatory to place every card into a group).

Groups could also be more sophisticated and a card could exist in more than 1 group. We could even create cards that target groups in some way. Food for thought mostly. We will see how exactly we will proceed this idea on our end now.


Initial suggestion Approved, it will be tailored though based on the groups idea.
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Re: New War Rule: Voodoo Lock

Postby Shadowood » Fri May 26, 2017 12:47 pm

Awesome. Thanks for the update Jessy. BTW did you see you were in a bar fight the other day.

;)
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Re: New War Rule: Voodoo Lock

Postby Captain Savage » Fri May 26, 2017 10:56 pm

Quick question. How many players in the history of Avonmora were totally defleeted? Is this not easily counterable by either keeping a reserve of cutters or using Tidal Wave?
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