Maha wrote:Lod wrote:With only one fleet you do not even risk losing levels on your ships. You cn run with 2 sows and attack traders all day long, or as long as the turns allows anyways. They can then keep gold on hand at a minimum to avoid losing almost anything if someone decides to attack them back. I for one would lose a lot more from attacking back and raise my danger than I could possibly gain from such an attack. That is unfair I belive. Pirates have free hits, that's the reallity.
skirmishers have 2 restrictions to do their trade: skirmish points and turns. turns can be bought or gotten by means of voodoo. Skirmish points are not to be bought or voodoo'd. with tech you can get lots more daily, but never more than 23 a day. a hard cap.
the discussion is about the possibilty that skirmish should not cost turns.
If we forget that for a moment and think how more skirmish points can be earned. (not bought, but earned)
*) Fear of the black flag makes trade fleets lower their flag; let those who sail the black earn 5 extra points a day. that's attractive for new pirates who lack the tech.
*) Fear comes from fighting; X (10?) attacks on the plunder board generates 1 skirmish point.
*) ships captured or sunk provide skirmish points based on the ships baseprice (each 100kgc = 1 point)
*) other options
by allowing more points to be earned while the turn restriction stays intact, the skirmishers have to earn the right to skirmish.
+1 the only disagreement I have with this as it is written is you have included skirmishers where I feel pirates should go. Skirmishers with a nation and not a black flag enjoy every benefit as other nationals or law abiding citizens and due to that need no extra law breaking maneuvers. But as a pirate you have limited perks or privileges and I feel that could be an awesome gap filler on that benefits scale.