by Most Lee Harmless » Mon May 01, 2017 2:20 pm
There is one aspect of turn-free (or turn-cheap) skirmishing that has not really been addressed : assuming you max your techs and can do 23 skirmishes per day : apart from gaining considerable plunder bonuses you will (currently) also gain 138 danger points on your hit fleets : that would kinda limit any further action on their part until some kindly soul comes along and cleans them down for you.
So, this brings to my mind the question of what will the pirate actually do that is piratical with the turns thus saved? Add even more danger to those fleets with raids? I think that may well be folly and lead to severe losses should the pirate themselves become targeted.
As it is, the pirate can choose to raid to the extent of their daily turns, or skirmish or a mix of both: the same amount of danger is gained leading to the same limitation on further action that day : excess risk from multiple return fire clearing that danger gain.
Leaving ones spare turns to be used for? Well, it seems obvious that they will get used for other activities like port matters, ship-building for the market perhaps, hide-out development and so on not necessarily vital to the pirate lifestyle : turn free skirmish would mean even more spare turns to be used in a like manner : how does this aid the pure pirate, who, like it or not, is a vital element of the game in keeping the rest of the player base on their toes and 'honest' by weeding out the lazy and feckless.
I'd like to see some tweaks which reward the skillful pirate for their skill, not for their mere presence : I dont see turn-cheap skirmishes as doing that, quite the opposite, it will encourage lazy pirates in the same way a pirate-free game will encourage lazy merchants.
So, that would be my position : some benefits that reward skill, art, audacity, cheek, ruthlessness and patience ?
-1 : Move to archive.