Adjustments to the Skirmish and more

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Re: Adjustments to the Skirmish and more

Postby Most Lee Harmless » Sun Apr 30, 2017 8:31 pm

What the hell... seems everyone wants more damage done to traders...lets go with it... how about any pirate in a port where a party card gets used receives 25% of the take?
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Re: Adjustments to the Skirmish and more

Postby Admiral Nelson » Sun Apr 30, 2017 8:55 pm

Danik wrote:What the hell... seems everyone wants more damage done to traders...lets go with it... how about any pirate in a port where a party card gets used receives 25% of the take?



Only 25%.... Bit shallow no?
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Re: Adjustments to the Skirmish and more

Postby Maha » Sun Apr 30, 2017 9:21 pm

Danik wrote:What the hell... seems everyone wants more damage done to traders...lets go with it... how about any pirate in a port where a party card gets used receives 25% of the take?
maybe hold that suggestion for when the noble role gets developed.
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Re: Adjustments to the Skirmish and more

Postby Most Lee Harmless » Sun Apr 30, 2017 11:17 pm

John Avery wrote:
Danik wrote:What the hell... seems everyone wants more damage done to traders...lets go with it... how about any pirate in a port where a party card gets used receives 25% of the take?



Only 25%.... Bit shallow no?


25% each : means if 4 pirates are in port, the trader gets 0% : after all, pirates got expenses and traders, why, they dont even need turns much less coin...
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Re: Adjustments to the Skirmish and more

Postby Most Lee Harmless » Sun Apr 30, 2017 11:19 pm

Maha wrote:
Danik wrote:What the hell... seems everyone wants more damage done to traders...lets go with it... how about any pirate in a port where a party card gets used receives 25% of the take?
maybe hold that suggestion for when the noble role gets developed.


Nobles are doing okay, look at all the ports they own... those guys are well loaded...nope, its the oppressed and destitute we need to consider... privateers!... oh, sorry, no, they are okay too... nope, its... um.. somebody else.. nvm... no-one cares who they are anyway..
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Re: Adjustments to the Skirmish and more

Postby Charles Vane » Mon May 01, 2017 2:01 am

Someone is sour that no one holds his point of view...
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Re: Adjustments to the Skirmish and more

Postby Most Lee Harmless » Mon May 01, 2017 2:07 am

Charles Vane wrote:Someone is sour that no one holds his point of view...


Yes, it is a great sadness that so many expect others to share their point of view, but are quite blind to anothers point of view : I blame evolution : binocular vision has its limitations, one is left with ones own point of view and thats it.
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Re: Adjustments to the Skirmish and more

Postby Dejanira » Mon May 01, 2017 5:53 am

I don't have an exact idea about how, but I do think too that skirmish mechanics should change a bit.

I throw in a couple of ideas for the brain storming.

What if a successful escape to a skirmish attempt would raise the chance +0.01% for the next attempt? With a cap of, could be, 30%? 35%?
What if a technology would allow this +0.01% per tech level? Is it too much? It'd take one hundred successful escapes to pass from 20% to 21%. I don't think it is too much. If there were a tech like that, at level 20 it'd became a +0.2%, taking five skirmish escapes to pass from 20% to 21%. It seems easy, but it depends on how much this tech would cost and could be balanced with a high cost.

Or (totally different suggestion) what if the percentile of successful escape would depend on one of the total ATT point skill of the whole fleet? Or a combination of two? Could be Hammocks, maybe.
A fleet of five ships could have a max of 50 Hammocks ATT points. Lets say that this could be a +5% success (from 20% to 25%, with a cap in this case of 25%, not very much). A fleet of five ships with, for example, 40 total Hammocks ATT points would have a +4%. Etc.

If I had to vote I'd prefer the tech.

My two cents :pc
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Re: Adjustments to the Skirmish and more

Postby Jim Hawkins » Mon May 01, 2017 7:11 am

Personally I approve of any tweaks to the game to make it more interesting for all parties concerned. But tweaks by there very nature should be small and progressive


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Re: Adjustments to the Skirmish and more

Postby Ghost » Mon May 01, 2017 1:09 pm

Sir Henry Morgan wrote:The mainstay of the pirate is the skirmish. He may or may not profit on a skirmish, due to escape of the target, He uses turns in addition to skirmish points to execute his profit. His risk is to be attacked and lose more than what he has made. It takes effort to make a profit as a pirate, as well as turns and skirmish points.

With that premise, I have thought long and hard on providing a perk to those who chose the fly the Jolly Roger and creating some tweaks in strategy for those flying national flags (and traders)


I'm not sure I agree with this premise. For some players the skirmish function is an easy way to get some coin. You log on, click on skirmish a couple of times et voila, you have a million or so in your pocket with little or no risk of retaliation. If skirmish were to be the mainstay of the pirate I'd rather trade. The image of an old lady dropping quarters into a casino slot machine, day in and day out, comes to mind.

In this game we need conflict. Scoping out the target, days or weeks in advance, picking the right time to cast the voodoo, praying that the target doesn't clear it before his/her fleets pop and then waiting for the retaliation all provides a sense of excitement which is lacking with skirmishes. Sure, there is a place for it. A couple of skirmish raids will fill a gap or two when you don't have the time for a full-on raid, but it should never be the main source of income.

I'd leave skirmish as is and rather find ways to encourage pirates to spend credits on voodoo. We want traders out there doing their thing.
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