Adjustments to the Skirmish and more

Old Discussion topics

Re: Adjustments to the Skirmish and more

Postby Bmw » Fri Apr 28, 2017 2:20 pm

Maybe make it some way like the ship deleveling percentage where it increases with number of ships till it gets to a point where it's impossible for one person to attack them anymore.
User avatar
Bmw
 
Posts: 1535
Joined: Sun Mar 20, 2016 2:43 am

Re: Adjustments to the Skirmish and more

Postby Maha » Fri Apr 28, 2017 2:37 pm

Spoiler: show
Sir Henry Morgan wrote: If the chance to escape were tied to the number of ships a person has, i.e., the more ships, the lower the chance of escape, this would be in my mind, fair and more realistic.

Using the arbitrary number of 250, here's a basic formula of how it might work:

250/#of ships = % of chance to escape increase

Defender A has 50 ships (possible 10 fleets)
Defender B has 400 ships (possible 80 fleets)

Both are skirmished 5 times with a 20% chance to escape each time.

On 6th skirmish attack:
Defender A adds 5% to his defense (250/50 = 5) for a 25% chance to escape
Defender B adds .75% to his defense (250/400=.75) for a 20.75% chance to escape

On the 7th skirmish attack:
Defender A adds 5% to his defense for a 30% chance of escape
Defender B adds .75% to his defense for a 21.25% chance of escape

This would put the skirmish feature more on the line of the plunder feature, as one can be plundered countless times, as it is simply a matter of the attacker(s) having enough turns, now skirmish would be limited by the number of skirmish points the attacker(s) have available.

very nice!
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Adjustments to the Skirmish and more

Postby Captain dungeness » Sat Apr 29, 2017 4:06 am

Sir Henry Morgan wrote:
Spoiler: show
Using the arbitrary number of 250, here's a basic formula of how it might work:

250/#of ships = % of chance to escape increase...

On the 7th skirmish attack:
Defender A adds 5% to his defense for a 30% chance of escape
Defender B adds .75% to his defense for a 21.25% chance of escape

I like this a lot. It's much better than the hard limit of 5 and it also reflects the size of the player. A super large player should carry more risk in Skirmishes just like it is in Plundering. Maybe the arbitrary number 250 could be tweaked but I think it's the right way to go.
User avatar
Captain dungeness
 
Posts: 626
Joined: Mon Feb 28, 2011 3:43 am

Re: Adjustments to the Skirmish and more

Postby Haron » Sat Apr 29, 2017 8:43 am

To a skirmisher this will not matter much. Plenty of targets anyway, and there are advantages to spread them among several players anyway.

If the skirmish insurance is changed, it's an entirely different story. If the skirmish insurance is changed so that it's not paid immediately, but at the following server update, then this would play well into the combination of skirmishing, plundering for gold and threatening to steal ships.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1931
Joined: Tue Mar 29, 2016 10:04 am

Re: Adjustments to the Skirmish and more

Postby Admiral Nelson » Sat Apr 29, 2017 9:01 am

I have noticed on the Port Gossip Page, it displays there guild tag now. +1 to the idea.

However I believe it looks messy/does not go with the page, perhaps a hover over could be done stating the guilds full name?
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Adjustments to the Skirmish and more

Postby Captain dungeness » Sat Apr 29, 2017 7:40 pm

Haron wrote:If the skirmish insurance is changed so that it's not paid immediately, but at the following server update, then this would play well into the combination of skirmishing, plundering for gold and threatening to steal ships.

This would be an interesting change although it would be a powerful tool for reducing the target's gold to zero... Skirmish can take 12,000 gold whereas plundering ransom pays much less as the target's cash decreases. It would take much less turns to be able to steal ships.
User avatar
Captain dungeness
 
Posts: 626
Joined: Mon Feb 28, 2011 3:43 am

Re: Adjustments to the Skirmish and more

Postby Admiral Nelson » Sat Apr 29, 2017 7:47 pm

Haron wrote:If the skirmish insurance is changed, it's an entirely different story. If the skirmish insurance is changed so that it's not paid immediately, but at the following server update, then this would play well into the combination of skirmishing, plundering for gold and threatening to steal ships.


If this is changed, I feel like the 'unlimited' amount of attacks for Skirmish should be limited. (Not to like it is now, but you get my drift...

Otherwise you could skirmish someone and drain him - Would it take long? Yes. 12 Hours at least. However Merchants are not active. That being said, if skirmish did come on Server Update then it may as well not exist - For Stipends could just be changed to cover such.

Edit: +1 to the general idea though.
Last edited by Admiral Nelson on Sat Apr 29, 2017 7:51 pm, edited 2 times in total.
User avatar
Admiral Nelson
 
Posts: 2370
Joined: Sat Mar 12, 2016 7:48 am

Re: Adjustments to the Skirmish and more

Postby Haron » Sat Apr 29, 2017 7:47 pm

That's Correct Dungeness. With the 5 skirmish per target limit it would not be a very powerful tool, but with an increased number of skirmishes per target, it would be.

Would it be too powerful? It could become so, with a too high limit. However, my point is that as it is now, a suggestion to increase that limit is not very helpful to a skirmisher, as there very rarely are any advantage to skirmish the same player several times.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1931
Joined: Tue Mar 29, 2016 10:04 am

Re: Adjustments to the Skirmish and more

Postby PhoenixKnight » Sun Apr 30, 2017 7:26 pm

I do not mind the suggested changes. While I for one do not like getting many skirmishes, I tolerate a certain amount per day from any one player.

I would suggest something slightly different. If you attack me for instance, you probably will get like. 150k-200K in gold plus a good chunk in fame. Skirmishes on the other hand are not that profitable but now became more common. People use them because you are less likely to agitate any one.

What I would suggest is increasing what you plunder from a skirmish a bit more.
Additionally, the developers can add a feature for traders to hire protection NPC ship/ fleet that can only be paid in gold bars for service and consumes resources provided by trader through warehouse.
Phoenix Knight
Dragon of the desert and the two seas
User avatar
PhoenixKnight
 
Posts: 1318
Joined: Sat Feb 09, 2013 9:27 pm

Re: Adjustments to the Skirmish and more

Postby Lefty » Sun Apr 30, 2017 8:17 pm

Whats this? I make a living skirmishing. A change to my profit? Hmmm....
Yes and yes to Mr Morgan's suggestions of change.
If you want to make it turn free for pirates, then so should it be.
If you want to add more allowed to players with more ships, wise choice.
If you want to let skirmish insurance pay at server update, will be a game changer for some.
Perhaps the more noble a merchant, the more likely to evade skirmish.
Skirmish insurance needs to change in order for skirmish to improve no matter what!
Where we at in this topic on its popularity?
Since it will affect mostly traders, what say ye ship masters?
User avatar
Lefty
 
Posts: 533
Joined: Sat Dec 24, 2011 4:53 pm

PreviousNext

Return to Archives

cron