
I will make a post later, but I am largely in favor of these proposals.
Bmw wrote:doesn't skirmishing only take the cargo out of the fleet and cause the person skirmished to lose only the crates on those ships even being skirmished 1 time a day per fleet that I have wouldn't make to much of a dent in my profit.
Captain dungeness wrote:What if the evade chance slowly increased instead of a hard limit?
So skirmish 1-5 there is always a 20% chance the fleet escapes... then each skirmish adds 5% chance to escape until the escape chance reaches.... say... 85%? That way you can choose to burn your turns and try to skirmish but the defender isn't overexposed or overprotected.
What do you think?
-Captain D
Captain dungeness wrote:It wouldn't drop severely becuase the first 5 skirmishes on each player would be the same as it is roday. If you tried to target only 1 player then your success would decrease but I'm sure you would most often spread out your skirmishes like you do today.
Maha wrote:Captain dungeness wrote:It wouldn't drop severely becuase the first 5 skirmishes on each player would be the same as it is roday. If you tried to target only 1 player then your success would decrease but I'm sure you would most often spread out your skirmishes like you do today.
i misunderstood and took it from the skirmishers point of view.
so each player can be skirhished upon unlimited times, but the chance your target escapes increases after that player has been skirmished upon 5 times.
that would hurt both parties imo. not sure that's a good idea. since a skirmisher does not know how many skirmishes has been done already his hit chance will drop even when he plays around. that would discourage skirmishing. not the wanted outcome imo.
info on skirmish wrote:Skirmish
Skirmish is a fleet action that allows you to attack other player fleets.
The defending fleet can be skirmished even if it has NO danger.
Skirmish is meant as a way to generate extra gold in the expense of merchants without the usage of Danger generating voodoo. Voodoo affects Skirmish normally (ie Advanced Piracy)
You can skirmish a fleet if the following requirements are met:
1)You need 1 Skirmish point
Right now, you get 3 Skirmish points per day.
Maximum skirmish points allowed at hand are 72.
2)The defender is not a guildmate
Skirmishes on Guildmates are not allowed.
3)The defender has received less than 5 Skirmishes today.
This is a needed protection for everyone. No points/turns are lost if you attempt to attack such a player.
3)The defending fleet must appear in the Gossip page.
This is why you choose the targets from the Gossip page.
4)The gossip entry must be less than 30 minutes old.
5)The fleet must be in the same port vicinity with the Gossip entry.
Skirmishes are different than regular attacks in the following points:
-Ships do not lose levels.
-There is an escape probability
There is a 20% chance to escape a skirmish attempt.
In case of a successful escape, no battle takes place.
Normal danger is penalized to the attacking fleet but no turns are lost.
-Defending fleet loses no danger
-Defending fleets do not pause their trade route
-Different earnings for the attacker
If the defending fleet wins, the plunder is exactly the same as a normal attack.