Maha wrote:before we can properly discuss specific legendary cards i think we should discuss what the witchhut would really do and how it would be beneficial to the game.
at first there was a big euphory about this feature, but when it came closer to implementation we all took a step back and hesitated. is this really what is needed? do we want to create such a potential game killer?
this hesitation has not been adressed, the question remains.
I tend to agree with Maha - While I feel it is fine to discuss function of cards, it is nearly impossible to determine if they are a good idea or not, as the
witch hut function has never been defined. I have presented a fairly detailed version of a witch hut that I came up with, as has Haron. I believe a few others have as well. However very little has been presented by admin as to direction of the actual hut. A few things I would like to know.
-are unusual card ingredients going to exist - will cards be difficult to make for everyone or will cash and credits rule the witch hut.
-will a hut require major investment to get started - or will most of the cost be in the crafting of the cards themselves
-will there be a limited number of legendary cards to choose from - if we are limited to a list of say 20 cards, I would be quite a bit more discerning about what cards I was interested in.
- should card be similar in power - some suggestion are much stronger than normal cards, while others are excessively strong.
while crafting requirements may balance this, I think the number of cards that will be available should guide the choice of how wide the power
of legendary cards should spread. if we are only to have 10 cards, they in my opinion should all be of similar strength.
if we are to have 40 or more cards, I would say a range of strength would be fine.
Also as Maha states, will this benefit the game. Will it increase the divide between established players and new players. Will if favor spending players.
Will it allow a route to destroy entire guilds, nations, or strong established players. Will it shift the balance to far to one side merchant or pirate and stagnate the game. When looking at highly powered cards, they should be considered in usage over time, not just the effect of a single casting.