Merchant versus merchant

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Re: Merchant versus merchant

Postby DezNutz » Mon Apr 24, 2017 6:30 pm

Charles Vane wrote:Players should be taught to move slower and learn "Battle" mechanics before mass trading, currently this is reversed and there lies the problem in my opinion.


I agree with this to an extent. Players should move through the game slower to learn the game period, not just battle mechanics. I don't think this is necessarily reversed, I just think that those that take their time and learn the game, aren't out there shouting at the top of the mountain saying look at me. Or complaining about how the game is now boring and dull and we need to change it because they plowed through the game so fast and they didn't take the time to enjoy it.
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Re: Merchant versus merchant

Postby Bmw » Mon Apr 24, 2017 6:35 pm

In you have to enjoy the little things in life rather than focusing on the large things to come.
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Re: Merchant versus merchant

Postby Maha » Mon Apr 24, 2017 6:36 pm

Charles Vane wrote:Players should be taught to move slower and learn "Battle" mechanics before mass trading, currently this is reversed and there lies the problem in my opinion.

agreed, that's why T'zak Ryn trains her recruits differently.
giving new players fast resources without the knowledge to keep it only works in a peaceful environment. owning capital ships without understanding the role of VOODOO in this game is asking for trouble.

Denutz, i am not bored and do hardly any trading :) When i read about boredom being here for several month already i thought of a way to provide a new game element that can provide a new interaction between players for those who are interested. i did it in a way that those who are not interested will not be effected by it. they can stay of the radar as much as they like. But what is against providing a meaningful plan for action to those who like to maximize their profit?


can we go back to MvM?
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Re: Merchant versus merchant

Postby Dmanwuzhere » Mon Apr 24, 2017 6:43 pm

Charles Vane wrote:Players should be taught to move slower and learn "Battle" mechanics before mass trading, currently this is reversed and there lies the problem in my opinion.

Possibly this is true. I would say it is on a case by case basis. But 5 or 6 seasoned vets on newer players is hardly a lesson.
More of a bully session. Helm provides the access to the knowledge required. Each player rifles through the manuals as they see fit.
Our founders do not coddle nor force any particular creed they merely provide us the tools in which to learn.
You could just as easily come out pirating as you could trading. Most choose trading as it obviously, with a little luck requires far less effort for the coin. I am a mediocre player in my opinion there are several I place far ahead of me in strategy, coin, tech and building advancement.
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Re: Merchant versus merchant

Postby Haron » Mon Apr 24, 2017 6:57 pm

Dmanwuzhere wrote:Most choose trading as it obviously, with a little luck requires far less effort for the coin.


You have already userstood this, very good! Now, go teach Guluere ;-)
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Re: Merchant versus merchant

Postby William one eye » Mon Apr 24, 2017 7:05 pm

I would like to see some sort of merchant vs merchant action possible. My current thinking would suggest it is set up as an opt in for only those that are interested. So it does not interfere with those who currently enjoy things the way they are.

The following comments are a bit off topic, but are replies to things addressed in the thread.

This game is what you make of it. Want action on the sea, pick a fight. Want to tweak your fleets and maximize trade profit, keep your head down.
like the tavern, tell a story, find some trollers to argue with, or present some new game mechanics. Like upgrades, build a hideout. Want to fill a bunch of free time, try running a nation. If you are bored this either this is the wrong game for you, or you need to come up with clear objectives. I like the game as it is, I don't really care if we get new features, however I have fun trying to think of them and occasionally think of one that I feel is worth presenting, I have thought of and actually presented some pretty bad ones also.


If you are losing ships, you are either playing the game right or playing the game wrong depends if you enjoyed the activity that led to the loss of those ships.
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Re: Merchant versus merchant

Postby William one eye » Mon Apr 24, 2017 7:07 pm

Maha wrote:owning capital ships without understanding the role of VOODOO in this game is asking for trouble.




are you referencing voodoo cards or the guild vudu ? :D
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Re: Merchant versus merchant

Postby DezNutz » Mon Apr 24, 2017 7:08 pm

Maha wrote:Denutz, i am not bored and do hardly any trading :) When i read about boredom being here for several month already i thought of a way to provide a new game element that can provide a new interaction between players for those who are interested. i did it in a way that those who are not interested will not be effected by it. they can stay of the radar as much as they like. But what is against providing a meaningful plan for action to those who like to maximize their profit?


can we go back to MvM?


Your goal for this trade suggestion, which you do hardly any of, is to create Merchant vs. Merchant conflict. You state it quite clearly in the first couple of sentences. Conflicts do not maximize profits. For merchants to maximize profits, it is best to just stay away from this suggestion.
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Re: Merchant versus merchant

Postby DezNutz » Mon Apr 24, 2017 7:12 pm

William one eye wrote:I would like to see some sort of merchant vs merchant action possible. My current thinking would suggest it is set up as an opt in for only those that are interested. So it does not interfere with those who currently enjoy things the way they are.


A merchant trades to make profit. By default, that would mean avoiding conflict.
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Re: Merchant versus merchant

Postby William one eye » Mon Apr 24, 2017 7:16 pm

Dmanwuzhere wrote: Most choose trading as it obviously, with a little luck requires far less effort for the coin


As there are currently few active pirates, that makes for fairly safe profitable trading. Hopefully that will lead to merchants with large fleets and fat purses. In turn that will hopefully spark the interest of real pirates to get out an collect on those fleets.
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