Backbones/Backups - What you need to know:

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Backbones/Backups - What you need to know:

Postby Admiral Nelson » Sun Apr 02, 2017 7:36 am

Recently I have been making guides explaining what Ship Configuration you could choose to 'prevent' a pirate before he strikes. However, this guide will be based on what is known as 'Backbones' or 'Backups' if you are unfimiliar with the term Backbones. If so, a backbone is used when the worst has happened or is about to happen there can be many 'forms' that backbones that are available. Without 'Backbones' when you are wiped you would have to start over again. Which gets repetitive.

Warehouse Backbones/Backups:

When it comes to Warehouse Backbones/Backups there's a larger 'span' of resources to choose from that you can store for the raniest of days. I will look at all three types in this guide.

Tool Storage:
I learned this when I was very young in the game - Where you would get a level 50 warehouse (At the least) and fill it with tools. So when a pirate comes, puts you under blacklist etc - It will not cast any turns to get roughly a Million gold coins out. With Gold Bars recently evolved into the next best thing this has become outdated. However, it can still be used today. Personally the more you have of these the better, although 5 would be great.

Gold Bar Storage:
This has become very popular recently - Where all you really need is a level one warehouse in a designated port - It works the same as buying tools in as a reserve, you buy them and save them for a rainy day. You have got to bare in mind not to make your 'reserve' too large as Official List of Demands can remove 1% of Gold Bars per 'cast'. Due to the Tool Reserves being considerably obselete, effectively you could have 500 Gold Bars in every port (Excluding your Ship Building Ports) which would ensure you could cash in X Million in one instance (How many gold bars you sell, how many ports you have it in etc)

Ship-Reserve Ports:
Some people as awful as it sounds does not realize they may need this one day. Let us say you have annoyed a Pirate and he wants your blood - You only have one Ship Building port, he takes all your fleets. Leaves you with nothing. Normal pirates target Aiora for Official List of Demands first (As thats what they choose when they start off with). If you have another Ship Building port stacked with resources - Then you can re-build considerably easily. From a ex-pirate's advice I personally would have up to 5 Ship Building Ports ( 3 in the Wood Ports, which is obvious but effective and to top that off a extra 2 Ship Building ports in random places accross the map - So they do not know where to cast ( Very rare a pirate casts all 21 Official List of Demands to find out all ports )

Fleet Reserves

Now we will move onto Fleet Reserves - You may know about fleet reserves in one instanse or you may now know. However do not worry your pretty little face. I will talk about it here. Fleet reserves can be found within Ships which you sell in desperate times. Desperate times call for desperate measures - So they say.

Level 10 Ships
When it comes to Level 10 Ships this is not used often - With of course the value of selling a ship only 70% of its original value, which is a reason why. However let us say you have already used your Gold Bar reserves. And about to get zeroed until you realize you have a few level 10 Large Merchantmen sitting behind a fleet - Simply remove them out of a fleet sell them then thats a additional 900,000 (70% value) which saves your fleets from being taken by this monster.

Ships in a Mariner
This is really a Backbone for when you are actually wiped - Whether it be when your active or not. You build a expensive ship, get it levelled up to 10 usually it can be a Large Frigate or higher (Man of War is preferred, as its useless how it is as of now). When you are wiped - Withdraw this from your mariner, sell it on Market or to the ShipWright (70%) again. Then you have 25,000,000 gold coins to spend! (If its a Man of War, of course) A lot of booty, to start again! Thats just for one ship. I would recommend having a total of 3 Ships. One Man of War for gold, another Ship of the Line 60 attributes for credits. And another for missions.

Ships out of a fleet
Although to me this can be your destruction, it can still count as a backup. I see many Merchants including me with ships outside there fleets. Whether it is cheap ships like howkers or more lubractive ships like the LMM's. Whether they are used for tails when your others sink to protect your bigger ships, or just as 'Start' up again ships. This is a good backup to have. I would recommend having one 'ship' outside of a fleet, per fleet you have. (X * Y) When X is 1, and Y is the number of fleets you have. Remember - Cutters have the cheapest ransom ( Which avoids a pirate casting Ravage on them, as they will deem it unprofitable.)

Bank Reserves:

Although this will be a smaller section - I still think its worth talking about, and is the most used Backup people have (For it being cheap, pehaps to cheap) to withdraw gold coins. You basically put gold coins in the banks, save them for a rainy day or when you are building a ship. When it comes to how much Black Sparrow can add this, as he is a pro at 'How much' is needed as a reserve.

Treasure Hunting:

Treasure Hunting is perhaps, a outdated source however it is still used today. Unlike Banks though its a lot more dangerous - As someone can dig up your treasure. With a few modifications it could be popular. Again, if Black Sparrow can add to this with how much in terms of reserve, it would be brilliant.

I think that is it - I hope I helped you understand Reserves/Backups/Backbones a bit more then you already do.

Henry Avery. :cannon
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Re: Backbones/Backups - What you need to know:

Postby Admiral Nelson » Sun Apr 02, 2017 1:34 pm

Thank you all for the compliments, its what motivates me to do these things. :D
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Re: Backbones/Backups - What you need to know:

Postby DezNutz » Sun Apr 02, 2017 1:43 pm

One can only boost one's ego so much, but there is some good information here.
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Re: Backbones/Backups - What you need to know:

Postby Shadowood » Sun Apr 02, 2017 2:30 pm

Keep them coming!
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Backbones/Backups - What you need to know:

Postby Mack » Sun Apr 02, 2017 2:33 pm

i like to keep a small number of fleets constantly filling my ship building ports.. I use them as the reserves.. Spread your party card ports out and you can use them as reserves aswell.. Also always keep a few credits just incase you need more turns..
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Re: Backbones/Backups - What you need to know:

Postby Most Lee Harmless » Mon Apr 03, 2017 2:39 am

Mack wrote:i like to keep a small number of fleets constantly filling my ship building ports.. I use them as the reserves.. Spread your party card ports out and you can use them as reserves as well.. Also always keep a few credits just in case you need more turns..


No, you dont... you have had just one fleet for the past weeks... and now you dont even have that. You are so skilled, you didnt even top up your purse when you got back online to save your last ship : instead you wasted time and turns casting sheer junk at me : how much damage was a Buried Treasure supposed to do to me?

Well, that's the price of thinking you could piggy-back the recent war between AYES and MERC and take advantage for your own ends : you seriously need to consider your abilities and resources as your quite idiotic attitude and thinking drives you to exceed both.

So, instead of making dishonest contributions like the post quoted, why not read the topics and learn something from them and then actually put it into practice : Here are some basic rules to be starting with : dont put your most valuable ship in the fleet on the tail : don't poke the bears : wear sun screen.
-1 : Move to archive.
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Re: Backbones/Backups - What you need to know:

Postby Donald Trump » Mon Apr 03, 2017 2:44 am

Danik wrote:Here are some basic rules to be starting with : dont put your most valuable ship in the fleet on the tail : don't poke the bears : wear sun screen.


LOL!

:D :D :D
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Re: Backbones/Backups - What you need to know:

Postby DezNutz » Mon Apr 03, 2017 3:09 am

Danik wrote:Here are some basic rules to be starting with : dont put your most valuable ship in the fleet on the tail : don't poke the bears : wear sun screen.


Definitely the more important things to follow.
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Re: Backbones/Backups - What you need to know:

Postby Mack » Mon Apr 03, 2017 4:04 am

Danik wrote:
Mack wrote:i like to keep a small number of fleets constantly filling my ship building ports.. I use them as the reserves.. Spread your party card ports out and you can use them as reserves as well.. Also always keep a few credits just in case you need more turns..


No, you dont... you have had just one fleet for the past weeks... and now you dont even have that. You are so skilled, you didnt even top up your purse when you got back online to save your last ship : instead you wasted time and turns casting sheer junk at me : how much damage was a Buried Treasure supposed to do to me?

Well, that's the price of thinking you could piggy-back the recent war between AYES and MERC and take advantage for your own ends : you seriously need to consider your abilities and resources as your quite idiotic attitude and thinking drives you to exceed both.

So, instead of making dishonest contributions like the post quoted, why not read the topics and learn something from them and then actually put it into practice : Here are some basic rules to be starting with : dont put your most valuable ship in the fleet on the tail : don't poke the bears : wear sun screen.


you disrespectful little punk! i was giving them away, ive been squandering all of my assets away getting ready to leave the game if you haven't noticed moron..

I still have crap to cost you guys a lot of gold ill start hitting your council members on your behalf

Im pretty sure i called out spain before the merc war also
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Re: Backbones/Backups - What you need to know:

Postby Most Lee Harmless » Mon Apr 03, 2017 4:26 am

Yep, and the big bruise on your forehead was you teaching the paint on the wall a lesson in good manners : it wont be calling you stupid again or you will start headbutting the ceiling.
-1 : Move to archive.
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