-Rotten Food
Captain Jack wrote:There is one final card to be implemented as declared here. This is:
1.Voodoo card Change
-Rotten Food voodoo card will be replaced with a new card which will be as follows:
Name: Inside Man
Target Type: Fleet
Rarity: Common
Turns needed: 3
Description:
Card Ability: Piercing ( viewtopic.php?f=16&t=302 )
Reveal all ship details and composition of target fleet
However, due to the possible addition of a Gold resource, this change will not proceed for now. So this is revoked for now.
Just because it never got replaced, seems that the devs overlooked the turn cost that was needed in the last card update. So now it is the only voodoo card that can be casted on someone and costs 1 turn. Therefore it is the best card to take off a countercurse or check for mindbar before casting your good cards or get ship level as Dungeness said.
-Hostile Waters
This card is a defensive one and If comboed alongside with Chains of Justice you can lock someone's attacks. It still worths a purify or serenity card so it is nowhere near worthless.
I can understand why a pirate wouldn't want this card but this does not make it worthless.
3)Flood is a poor card. It's a common card, so being poor is not a big deal. Still not worthless as Gris Gris means that no card is worthless. Flood can be sold in the players market in mass numbers, just for this purpose. If the devs update rotten food to cost more, which I suspect they will now (or they should add targetting to countercurse or even better add a new card that acts like countercurse but allows targeting), it will get the traits of an exploration card too.
Now with the pause trade routes feature and the suggestion to make plunder pause a route (insted of terminating it) this card could get some extra value.