Darakis wrote:-1 the card is too over powered it can possibly reduce a lvl 10 ship to 0 att.
Maha wrote:Darakis wrote:-1 the card is too over powered it can possibly reduce a lvl 10 ship to 0 att.
it cannot! since it can only be cast twice on the same fleet. a lvl 10 ship has 35+ points this card removes 2-4 point temporary from one attribute. 2 cards will bring a maxed attribute at most down to 2 and leave the other attributes alone.
as long as 2 cards are active no third card can be cast upon it. when the time af a card runs out (12 hours) the ships attributes go back to normal.
once the duration is gone the original state of the fleet /ships is restored. no real loss of att pointsDarakis wrote:Maha wrote:Darakis wrote:-1 the card is too over powered it can possibly reduce a lvl 10 ship to 0 att.
it cannot! since it can only be cast twice on the same fleet. a lvl 10 ship has 35+ points this card removes 2-4 point temporary from one attribute. 2 cards will bring a maxed attribute at most down to 2 and leave the other attributes alone.
as long as 2 cards are active no third card can be cast upon it. when the time af a card runs out (12 hours) the ships attributes go back to normal.
Once the duration is done, the player can cast the voodoo again. Each card could remove 24 to 48 att which means a player can remove 48 to 96 att in 12 hrs.
Darakis wrote:The max stat of 1 type of 1 att in a fleet is 50. A Malfunction single can decrease over half of that.
I have a better suggestion I think you might like. Have the duration 24 hrs & have the att just be decreased by 10 (no 2-4 att an hour)
Maha wrote:Darakis wrote:The max stat of 1 type of 1 att in a fleet is 50. A Malfunction single can decrease over half of that.
I have a better suggestion I think you might like. Have the duration 24 hrs & have the att just be decreased by 10 (no 2-4 att an hour)
a ship has 6 categories which are maxed at 10.
this card does not reduce 2-4 points every hour; one category is 2-4 points reduced temporary.
eg. i select hammocks and for the next 12 hours those hammock are not on the original 10 but on 7 (reduced 3) until the effect of this card is gone and it goes back to 10.