Whaling Ship ( common or uncommon)

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Whaling Ship ( common or uncommon)

Postby Prostor » Sat Apr 01, 2017 10:37 am

This is a voodoo which increases the profits of merchantman while fishing. The name's given , whaling ship, as there's 25% chance to generate more profits, which can be happened when you spot a whale and sell it

Turns required- 6 turns

Can be stacked only twice a row

Time - 76 hrs

Effect:- All Merchantman, Large Merchantman, Trade Galleons, Galleons, Flag Galleons, and Large Fluyt, generate 4% more profit ( 10% chance to generate 6% more)while gone on fishing.

ratio - 1:2 this means lets 100 person bought a voodoo pack, out of them , 50 person will get this card

Fixed it , now it's an common card
Last edited by Prostor on Tue Apr 04, 2017 10:03 am, edited 5 times in total.
The most dangerous weapon is the wheel
With which we can steer our ships.
Remove it ,and be lost in seas,
And meet the predators of seal.

Join. Montenegro , and get 10% more profit in banks every week.

Yours truly,
Prostor
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Re: Whaling Ship ( super or rare)

Postby Psychodad » Sat Apr 01, 2017 12:34 pm

+1
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Re: Whaling Ship ( super or rare)

Postby Sanji » Sat Apr 01, 2017 1:14 pm

+1
but 14 turns seems to high for 25% profit,and the rarity of the card does not make it special.
a lot of player earn in millions, so a for a day that is a really small profit (as u din't mention how much profit)
if these things consider then a
+1
else -1
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Re: Whaling Ship ( super or rare)

Postby DezNutz » Sat Apr 01, 2017 1:27 pm

4% additional profit is not much for a rare card considering how fishing is calculated.

Code: Select all
Fishing Formula (Per Hour): (Ship Crew / 5) + (Cargo Capacity / 5) - Max Cannons


Here are some statistics:
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Re: Whaling Ship ( super or rare)

Postby Grimrock Litless » Sat Apr 01, 2017 1:42 pm

If I am not wrong, this is not the first voodoo suggestion that gives profit for fishing. Is it?
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Re: Whaling Ship ( super or rare)

Postby DezNutz » Sat Apr 01, 2017 1:56 pm

East India Company gives you a +1 gc for every resource you sell. Costs less turns and gives 9-14% boost in profits depending on the port.
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Re: Whaling Ship ( super or rare)

Postby Darakis » Sat Apr 01, 2017 11:18 pm

+1 It would be a 1st to have a voodoo that effects the fishing outcome.
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Re: Whaling Ship ( super or rare)

Postby Prostor » Tue Apr 04, 2017 10:03 am

DezNutz wrote:East India Company gives you a +1 gc for every resource you sell. Costs less turns and gives 9-14% boost in profits depending on the port.


Yep, for this reason, I have made its duration 76 hrs, seeing your comment. East India Company last 24 hours , and this lasts 76 hrs
The most dangerous weapon is the wheel
With which we can steer our ships.
Remove it ,and be lost in seas,
And meet the predators of seal.

Join. Montenegro , and get 10% more profit in banks every week.

Yours truly,
Prostor
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Posts: 89
Joined: Mon Feb 13, 2017 10:05 am

Re: Whaling Ship ( common or uncommon)

Postby Mugiwara » Tue Apr 04, 2017 10:18 am

+1 for idea. i would like to see some fishing profit boosts. recently fishing received a bug fix which made fishing even less popular.

but i think this voodoo suggestion need a bit buff.

my suggestion:
Turns required 8 turns
Duration 48 hours
2 Stacks
each stack will increase fishing profit 30% total of 60%.
also for each stack 20% chance double the additional profit amount(120% instead of 60% boost) total of 40% chance.

other way stocking fish in warehouse and using potato party to deceive vegans will be more profitable. fishing shouldnt be effected by potato party. make whaling ship to fishing own unique voodoo card.
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Re: Whaling Ship ( common or uncommon)

Postby Stan Rogers » Tue Apr 04, 2017 5:06 pm

I agree fishing could use a little polishing again. They went from being the best deal earning serious money to being a a little too much the other way. I think fishing and trade of food should be comparable income as they share similar hazards.

I would like admins to just have a look again and confirm the numbers does fit in with their overall plans of usage.
In my personal instance, I have found fishing is not to my benefit.
Perhaps if I were set up in Akro where food is a long haul would fishing be more attractive.

Also if a port population was dependent on the amount of food available,would fishing become more attractive to individual ports.
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