malfunction (rare)

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malfunction (rare)

Postby Maha » Fri Mar 31, 2017 12:39 pm

this card influences the att point of a fleet.
it can be stacked twice
8 turns
duration 12 hours

select target fleet: ....
select attribute (Round Shot, Bronze Cannon, Copper Plating, Iron Scantling or Double Hammocks, Cotton Sails)

the selected fleet will have a 2 to 4 point reduction of the targeted attribute.
(the exact reduction is random)

e.g. when all ships in the fleet have Bronze cannons on 10 then than this card lowers them to 6,7 or 8
a second card can either lower this a bit more or attack a different attribute.
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Re: malfunction (rare)

Postby Grimrock Litless » Fri Mar 31, 2017 12:41 pm

What do you mean, duration? You mean cooldown between cast is it?
Stacked 2 times? You mean it can be cast on one fleet 2 times only between the cooldown?
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Re: malfunction (rare)

Postby Maha » Fri Mar 31, 2017 12:56 pm

the effect of the reduction is only temporary after those 12 hours the att points return to what they really are. No points are destroyed, only temporary de-activated.
it's not a cool down time,
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Re: malfunction (rare)

Postby DezNutz » Fri Mar 31, 2017 12:59 pm

Is this against a fleet or ship. If fleet (as stated in the card), does it randomly select a ship as well. Also if it is against a fleet and not just a ship, I would suggest maybe allowing a stack of 3.
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Re: malfunction (rare)

Postby Maha » Fri Mar 31, 2017 1:03 pm

DezNutz wrote:Is this against a fleet or ship. If fleet (as stated in the card), does it randomly select a ship as well. Also if it is against a fleet and not just a ship, I would suggest maybe allowing a stack of 3.

i would say against all ships in the fleet. each ship get a 2-4 reduction.
for that reason i decided on only stack of 2.
but i am open for suggestions
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Re: malfunction (rare)

Postby Admiral Nelson » Fri Mar 31, 2017 1:13 pm

This card already exists. Sabotage.
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Re: malfunction (rare)

Postby Maha » Fri Mar 31, 2017 2:07 pm

John Avery wrote:This card already exists. Sabotage.

no, sabotage removes a random point permanently, this card lowers an specific attribute a few points for a limited period of time.
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Re: malfunction (rare)

Postby Meliva » Fri Mar 31, 2017 2:21 pm

what happens if it removes more points then what are there? does it zero out or can it go into the negatives? Would be quite hilarious if you manage to get round shot into the negative and their cannonballs actually patches your ships up :D
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Re: malfunction (rare)

Postby Maha » Fri Mar 31, 2017 2:38 pm

Meliva wrote:what happens if it removes more points then what are there? does it zero out or can it go into the negatives? Would be quite hilarious if you manage to get round shot into the negative and their cannonballs actually patches your ships up :D

didn't think about that, negative speed from cotton sails is also not advisable. :$ :PP
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Re: malfunction (rare)

Postby Grimrock Litless » Fri Mar 31, 2017 2:51 pm

Meliva wrote:what happens if it removes more points then what are there? does it zero out or can it go into the negatives? Would be quite hilarious if you manage to get round shot into the negative and their cannonballs actually patches your ships up :D


This made me loled.
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