voodoo card...fleet voodoo

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

voodoo card...fleet voodoo

Postby Rjcook » Wed Mar 29, 2017 8:53 pm

cast on fleet.said fleet then attacks all fleets in next port even owners.
attacks equal 1 attack per 3 turns used by caster max 90 turns
attacks should start on plunder list first then move to skirmish list

possible undercover card
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Re: voodoo card...fleet voodoo

Postby Shadowood » Wed Mar 29, 2017 8:56 pm

Takes all the fun out of Clicking me Mouse... :pc

-1
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Re: voodoo card...fleet voodoo

Postby DezNutz » Wed Mar 29, 2017 9:01 pm

-1

You can't plunder/skirmish yourself nor fellow guild members.

Also not enough mouse/touchpad clicking involved. This game is built on click counts of your mouse/touchpad. The more clicks the better.
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Re: voodoo card...fleet voodoo

Postby Darakis » Thu Mar 30, 2017 9:46 pm

-1 Having one fleet attack all fleets at once is not really fun now is it? I get a kick of attacking fleets one battle at a time. Makes it more fun & random.
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Re: voodoo card...fleet voodoo

Postby Rjcook » Fri Mar 31, 2017 1:06 am

was not meant for use on own fleets more of a berserk card used on someone else .makes there fleet uncontrolable. but did not consider the variable of non attack guild members and self...
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Re: voodoo card...fleet voodoo

Postby Donald Trump » Fri Mar 31, 2017 1:12 am

I hate to be that guy. But to be a bit more specific with the voodoo?

viewtopic.php?f=14&t=49


There is a great example here on how to present your voodoo idea.
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Re: voodoo card...fleet voodoo

Postby J. price » Fri Mar 31, 2017 1:18 am

That would add 180 danger to a fleet for 90 turns. with a disfavor added on that is 20 attacks against the target post card use. also have to consider the lost levels, potentially 3 ships sunk if the target loses all 30 forced battles. way too OP in my opinion.
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Re: voodoo card...fleet voodoo

Postby Meliva » Fri Mar 31, 2017 1:25 am

J. price wrote:That would add 180 danger to a fleet for 90 turns. with a disfavor added on that is 20 attacks against the target post card use. also have to consider the lost levels, potentially 3 ships sunk if the target loses all 30 forced battles. way too OP in my opinion.


not to mention if you use a hostile water that would double the danger to 360. also the fleet is almost guaranteed to lose most of its fights if it does not get repaired between fights, also the fact that the players treasury would go down quite a bit due to all the attacks they would probably lose, this voodoo would be a nightmare.
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