I am not, I am saying what has been said over and over.
It prevents destruction of high-end players who have took time, and want big fleets! Not right for a pirate to take that away because of our own stupidity!
Haron wrote:William one eye wrote:Perhaps instead of buying more turns you could just steal them
New card suggestion
Sands of Time - common
description - time flies when you are having guns
turns required 1
steal x turns from your target where x = the number of trade routes they have active
Cast limit of 2 casts on target player per 24 hours.
Ooh, powerful!. I'll take 200 of those, please.
Honestly, though, I fear it may be TOO effective. And, of course, the largest traders will regularly get all their turns stolen.
William one eye wrote:
avenge ability
you lose x turns to target player where x = the number active curses the target player has cast on you
William one eye wrote:Perhaps instead of buying more turns you could just steal them
New card suggestion
Sands of Time - common
description - time flies when you are having guns
turns required 1
steal x turns from your target where x = the number of trade routes they have active
Cast limit of 2 casts on target player per 24 hours.
DezNutz wrote:William one eye wrote:
avenge ability
you lose x turns to target player where x = the number active curses the target player has cast on you
???
So if you cast this and have cast other voodoo, you lose turns to the target player? If that is the case, easy to defeat avenge. Cast this first.
Bmw wrote:make a suggestion about it but say that it's not fully figured out and let people debate on the limit to the amount of turns gain from one cast and the amount of turns it costs for one cast.