Gold bar market discussion

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Re: Gold bar market discussion

Postby Haron » Mon Mar 27, 2017 2:45 pm

No, I didn't want to extend the gold smith. If doing it this way, the max level of the gold smith should not be 20, but 5 or 6, so the max level has the same requirements as today.

However, I still think it would be better if each level increased the number of gold bars one could make per unit time, rather than the cost to make each bar. That way, even a level 1 GS would make sense, even though one could make a much higher profit from a higher level GS.
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Re: Gold bar market discussion

Postby Vane » Mon Mar 27, 2017 2:51 pm

Gold Bar production = Goldsmith level * 10 + Workers / 10.

Every level does provide more bars per hour as well as a reduction in cost.

Cost reduction per level is roughly 75gc per bar produced.

Max output at level one is 20 bars per hour. Max output at level 5 is 100... Max output at level 20 is 400 per hour.

You can also regulate this by reducing the workers hired. 100 workers being the minimum, and 2,000 being the max at level 20.
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Re: Gold bar market discussion

Postby Haron » Mon Mar 27, 2017 2:55 pm

And I think that should be a sufficient advantage from levelling up. The cost to produce each bar could stay the same.
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Re: Gold bar market discussion

Postby Vane » Mon Mar 27, 2017 3:01 pm

1. Make the GS max level 5, level 1 costs what it currently costs to build a level 15 GS
2. Gold bars are produced at the same cost through all levels and only a production benefit for leveling.


So for 1. your not changing a thing from what it already is..
and 2. you propose to reduce the profit made by max goldsmiths.

Several people could only build level 1 (at the same rate as getting to level 15 now so theres no change) the market gets flooded, and no goldsmiths profit until the market dips slightly then its a rush and a few hours later no more profit.... thereby extending the period for ROI...?

Absolutely senseless to me mate...
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Re: Gold bar market discussion

Postby Mugiwara » Mon Mar 27, 2017 3:04 pm

Haron wrote:And I think that should be a sufficient advantage from levelling up. The cost to produce each bar could stay the same.


it will be helpful to encourage for more goldsmiths but at level 1 producing 480 gold bar means a lot. lets be honest i would like to produce less but with same profit amount so i can stock gold bars to use them for my hideout buildings or techs. which means all you have to build level 1 goldsmith and after that point you dont even need to buy 1 gold bar from market if you are not rushing for some techs or buildings with your turns. with your suggestion its self sustain system which will damage to goldbar market heavily.

im also agree with your points to make goldsmith more appealing but without ruining its unique nature. giving same profit at level 1 is good but need a lot of restrictions to not stop demands.


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Re: Gold bar market discussion

Postby Haron » Mon Mar 27, 2017 3:09 pm

1) would be as today indeed - but with a hardwired safety against building pointless low level GS. This has no effects for people who understand how a GS works.

2) would indeed be a change, and thus I accept that it would be very hard to implement at this stage, with many already having gold smiths at various levels. It would not necessarily mean less income to a max level GS, it might mean more profit to low level ones. I agree that it might be hard to change this now, but I think this would have been a better solution.
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Re: Gold bar market discussion

Postby Vane » Mon Mar 27, 2017 3:10 pm

Its simple.... like all supply and demand structures...

If you saturate the market with competitors it crashes and everyone loses... There needs to be barriers that limit/prevent too many people getting into the business. Everyone should not be able to partake in every role the game has to offer. There should be several directions available where profit can be made by all provided they pick a direction that is not flooded. This allows a very diverse field of play and creates a player run economy.

If every one can do it all and does it all... like Mugi said, it becomes a self sustaining system and all features lose there flare.
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Re: Gold bar market discussion

Postby DezNutz » Mon Mar 27, 2017 3:22 pm

I agree, but it isn't simply just over saturation of competitors, it is over saturation of product. The quantity of competitors is irrelevant as long as the demand exceeds the supply. We don't currently have that, we are slowly approaching the point were profits will be non-existent even for max level goldsmiths due to lack of demand. A remember atleast 6 months ago, that goldbar quantities in ports were around 50-60k, now they are double that. That is a massive over supply. The only way to fix it is increase the demand for goldbars, as you can't really decrease the number of goldsmiths.
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Re: Gold bar market discussion

Postby Haron » Mon Mar 27, 2017 3:25 pm

I agree that the demand should increase, but we have already discussed that. I was trying to address another aspect. This would only work if the demand already was increased.
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Re: Gold bar market discussion

Postby DezNutz » Mon Mar 27, 2017 3:28 pm

Haron wrote:I agree that the demand should increase, but we have already discussed that. I was trying to address another aspect. This would only work if the demand already was increased.


An increase in demand will naturally make the level at which goldsmiths profitable lower. When goldsmiths first came out, low level goldsmiths were profitable because few to no goldbars existed in the market. The selling price of goldbars in the market was high as a result of high demand and almost no supply. As the supply increased, the prices dropped thus the level needed to make goldsmiths profitable increased.
Last edited by DezNutz on Mon Mar 27, 2017 3:29 pm, edited 1 time in total.
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