Arena Island

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Re: Arena Island

Postby Grimrock Litless » Sat Mar 25, 2017 2:25 pm

Charles Vane wrote:
Grimrock Litless wrote:
Shadowood wrote:-1

Reasons?
Besides the fact that I am stealing your photo and stealing the island on the map from your "Pirate's Island" idea.



No real thought was put into this suggestion... why should any thought be put into ones reason for disliking it?


What kind of thoughts?
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Re: Arena Island

Postby Vane » Sat Mar 25, 2017 2:26 pm

Not my suggestion.... you tell me.
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Re: Arena Island

Postby Shadowood » Sat Mar 25, 2017 2:58 pm

Grimrock Litless wrote:
You lose no danger per hour in the Island, you gain 20 Danger per attack, you must have 90 or More danger to enter. You plunder 20% more gold from the targets. You lose 18 Danger per defence. When you enter, a ship in your fleet randomly sink (Lose 1 level if higher than level 1.). You can't build nor upgrade ships there. Any voodoo that targets a fleet or a ship that is in the port has a 50% chance to fail. Every time you lose a battle, your tail sinks (Lose 1 level if higher than level 1.), no matter the sink rate you have. You can't send any resources to the island. Can't take out any ships that is in a fleet in the port. Repairing a ship on the island cost 20 times more.




First I want to say, that I don't pretend, nor did I declare to know about every game mechanic. Nor am I the smartest player in the game (far from it).

What I have issue with Grim (and some others do to) is the lack of thought of your suggestions before you suggest them. If you would first think about it, then apply it to current game structure, see if it works, then think about it again HARD, and if you see no issues... then post for discussion. I don't believe you do that or have done that. My personal feeling with your ideas is you just throw it out there and see if it sticks.

Now, ALL suggestions are good. Yes, even yours. Taxing as we still read your thoughts, but ALL suggestions are good. WHY? Suggestions for new features create Discussion, Debate, More Ideas... Most important, they create INVOLVEMENT. I can't tell you how many ideas have come from a bad idea. There is no bad idea. Just POOR NON-THOUGHT OUT ONES

Here is how I would break out your thought.
Code: Select all
You lose no danger per hour in the Island, you gain 20 Danger per attack, you must have 90 or More danger to enter.


You lose no danger per hour - This is an interesting feature. Why do you NOT lose danger every hour. Would someone choose to go here knowing they won't lose danger but has to HIGH danger anyway to get in.
You gain 20 Danger per attack - Why would anyone go to a place and attack someone for 20 danger gain and then not lose danger on the hour.
You must have 90 or More danger to enter - Since you STOLE this idea from me, I am assuming you are wanting this to be a Pirate Only port. If this is true, then this is a poor feature as mentioned in MY post. You can't create a system that promotes abuse. Hit someone, add up lots of danger and then HIDE so they can't hit you.

Code: Select all
You plunder 20% more gold from the targets. You lose 18 Danger per defence.


20% more gold from targets - This is a great feature, but in a Pirate Port probably won't get you far. And I say Pirate Port because, 1. you stole the idea, 2. You didn't specify it, so assuming. 3. No Merchant would ever go here.. They can't get in with 90 Danger
You lose 18 danger per defense - Cool

Code: Select all
When you enter, a ship in your fleet randomly sink (Lose 1 level if higher than level 1.). You can't build nor upgrade ships there. Any voodoo that targets a fleet or a ship that is in the port has a 50% chance to fail.


You lose a level on a random ship on entering - This is a big risk for someone to go here and you haven't stated any benefits of being here once you are, besides 20% more plunder with +20 danger per attack.
You can't build nor upgrade ships - Fine with me as there is no warehouse in this port I am assuming. Again, just basing it off my idea
50% chance of voodoo failing - This is actually not to bad of an idea. But then I ask, why would anyone cast voodoo on a fleet in an island they can't get to, with out high danger, and then attack knowing they will add 20+ danger per hit. OH, and then not lose danger per hour

Code: Select all
Every time you lose a battle, your tail sinks (Lose 1 level if higher than level 1.), no matter the sink rate you have. You can't send any resources to the island. Can't take out any ships that is in a fleet in the port. Repairing a ship on the island cost 20 times more


Sink Chance 100% - Fine with me
No resources - Does this place have any benefit?
Can't take ships out - Fine
Repairing 20x the cost - Again, why would someone want to come here.

NO THOUGHT was put into this post. I will not suggest changes on this post as it is complete BS. PLEASE before posting, do as I suggested above, think it through, then rethink it through.

And if I or anyone else post a simple -1 with no reason as why we posted the -1 on your post or future post of yours, JUST REFER BACK TO THIS.
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Re: Arena Island

Postby Grimrock Litless » Sat Mar 25, 2017 3:13 pm

I don't think you get it, this is not a pirate island, this is a Arena Island, I think you mistaken and think I would duplicate your idea.

You send fleet there and other people's fleet that is there too.

You must have 90 or More danger to enter - Since you STOLE this idea from me, I am assuming you are wanting this to be a Pirate Only port. If this is true, then this is a poor feature as mentioned in MY post. You can't create a system that promotes abuse. Hit someone, add up lots of danger and then HIDE so they can't hit you.


I did not stole your idea at all, you seem to have mistaken, highly mistaken.

Oh regarding the thing where people can come and hide, I will change that.
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Re: Arena Island

Postby Shadowood » Sat Mar 25, 2017 3:20 pm

An arena island where you gain 20 danger per attack but only lose 18 for receiving one but must start out with 90+ danger.

Again -1 for me

This is my last response on this post
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Arena Island

Postby Most Lee Harmless » Sat Mar 25, 2017 3:57 pm

I thought about this : I gain lots of danger : sail to this place : lose levels : gain more danger : gain an extra 20% plunder : gain more dnager : leave with more danger than I went in with, fewer levels on my ships and it cost me 20 times more to fix any damage : thanks, but no thanks, I'll stay outside and throw my coins down a well first... a much more interesting waste of my time.
-1 : Move to archive.
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Re: Arena Island

Postby Grimrock Litless » Sat Mar 25, 2017 4:17 pm

Fine by me.
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Re: Arena Island

Postby Sanji » Sat Mar 25, 2017 4:29 pm

-1
an arena port u say, yet it's more of a death valley.
only way i think one can win is by strategy and lot of planning( not to mention luck)
just a suggestion, if its a arena port (there should be none in my honest opinion) it's should be more player (here pirate) friendly than reaper's paradise.
i think a few changes can make it acceptable place.
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Re: Arena Island

Postby Meliva » Sat Mar 25, 2017 7:59 pm

-1. I do not believe anyone would send a fleet here to battle other fleets. Merchants would never use it, as most merchants are peaceful, and sending a fleet here would just be idiotic. and the 20% plunder bonus is rather worthless since your gaining 3 times the danger you would elsewhere. And why would a pirate use this island, they could earn MUCH more gold much easier by just finding a merchant, using some hostile natives and wait at his ports.
I sincerely suggest you take shadows advice and put some more thought into your suggestions.
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Re: Arena Island

Postby Haron » Sat Mar 25, 2017 8:09 pm

Danik wrote:I thought about this : I gain lots of danger : sail to this place : lose levels : gain more danger : gain an extra 20% plunder : gain more dnager : leave with more danger than I went in with, fewer levels on my ships and it cost me 20 times more to fix any damage : thanks, but no thanks, I'll stay outside and throw my coins down a well first... a much more interesting waste of my time.


*Starts building a well*
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