Charles Vane wrote:I like the idea of a pirate island, perhaps not as a priority as the Flagship should be first, but it should be strongly considered for future plans.
- Shipwreck Island will be a place on the map, but it will only be visible and accessible to those flying the Jolly Roger.
Absolute hiding from other nations should be avoided if possible. The island was said to move and could generally only be found by those who already knew it. Perhaps once or twice a day the port would become visible for one hour to all players? Would not need to be a set time either, it could be the roll of a dice on which hour it becomes seen.
- This island/port will be a safe haven (of sorts) to Pirates as it will be invisible to all who don't fly the Jolly Roger.
Wuld still be a safe haven with the above comment, just less absolute.
While I think Vane's idea on this is clever and would be awesome if they could implement it, I can see that being difficult to implement without a map change and possibly a mechanic change to how distances are calculated. As well there are only so many locations that the port could exist on the map, unless the "island" is one that doesn't show on the map as land and even then you would want the island to be away from other ports.
Charles Vane wrote:- Upon entering through Devil's Throat, each ship in fleet has a chance at random damage applied. Tail ship has a 5% chance to sink. Flagship is 100% protected from these effects
Love the consideration of Devils Throat! Random damage applied is a must, maybe each ship has a 50/50 chance of taking 50% damage. As per the sink chance I like that too, 5% might be light. Perhaps 15%?
Agree that damage should be higher and with a greater chance. Sink chance could have a variable rate based on if the tail ship received damage. Higher chance of sink if tail receives no damage.
Charles Vane wrote:- To enter Shipwreck Cove you must have less then 3 danger. While docked you gain 2 danger per hour. (This is to avoid abuse. Attack and hide) Danger gain does affect Flagship too.
Gaining 2 Danger per hour I think is perfect. We already lose one point on every hour so so in reality we would be gaining one point. (If i understand this correctly). Otherwise 2 pts on every hour might be a bit high for my liking. Less than 3 danger to enter is also quite restricting but is necessary. I would like to see the limit up around 11 points though. Cant raid and hide, cant hit 2-3 targets and hide right away, must wait 1-7 hours respectively.
I think the limit should 18 danger. That's 1 defense. The danger increase of 2 per hour (+1 per hour with offset) works perfectly. Also I suggest that the voodoo card Hideout cannot be used on fleets docked in the Island.
Charles Vane wrote:- Other players flying the Jolly Roger may attack you as they can see the Port.
A must
- Due to the bad habits of Pirates, RUM is of high demand. Pirates who ship RUM in are paid 18 g.c. per crate sold.
A bonus I would probably never benefit from but something to play with. The Pirate King might take a cut from trade here?
- Shipwreck Island produces NO RESOURCE. You will not ship out any items, only ship in RUM
Agreed at this point.
Pirate King -
I propose that there be a title given of "Pirate King"
To be eligable:
- This Pirate must have won 10,000 Battles min
- This Pirate must have won 2,500 Skirmishes min
- The Pirate who has the most "Battles won" and has the above requirements, will be crowned Pirate King
- The Pirate King is granted access to a second Flagship which he commands and can upgrade
I don't agree with this benefit. Flagships are powerful enough, no one should get two. I think title, and a tribute amount given at each update would be enough. This tribute could be a set amount, like 500,000 - 1 mill "or" come from some form of tax generated by the island.
- If no one posses the above requirements, there is no KING (requirements of course are negotiable, but must be difficult to achieve given the prize)
- If the current Pirate King is dethroned, he keeps his 2nd Flagship, but does not command it (can't upgrade it further) (standard Flagship rules apply)
Again, I believe a 2nd Flagship is too much.
I completely agree with Vane on the above, especially that another Flagship for the Pirate King is too much. If multiple players reach this, you would have multiple players with 2 flagships. I think an alternate benefit, such as profits from the Rum or Vane's suggestion, should be considered.