DezNutz wrote:DoS wrote:I think the role that you pick in the start of the game (Pirate, Merchant, or Noble) should effect the recruitment screen.
IE: Those who picked pirate and directed to guilds that identify as pirate guilds, those who picked Merchant are directed to guilds who identify as merchant guilds, etc.
And of course a mix.
If a guild identifies as multiple.
I made a suggestion previously about defining Guild Types and everyone hated it. Don't know how you would do this without making guilds define the type of Guild they are?
Most guilds already do in their description anyway.