Shadowood wrote:I am with Haron on this one... We need a smaller number of nations. 15-20, perhaps less. (Fictional in names of course, just like Avonmora)
This would create less confusion when joining, more help when joining, more map tension/action, more competition to become duke+, etc...
But we do need to change the starting of the game mechanics a bit.
make default nation pirate and give some series of missions to join a nation. maybe nations can be defined as their playstyle. for example
X nation good at trade and can boost your trade X%,
w nation good at diplomacy and can boost your influence investments w%
Y nation is good at pvp actions and can boost your plunder income y%
Z nation balanced and can boost your both trade and plunder income but Z%(lesser than X-Y)
can be some pairs like balanced boost x-w or w-z.