Ability Modifier Legendary Card Ideas

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

What do you think about Legendary cards that give abilities to the next voodoo card cast? (2 votes)

Would be a good idea if the crafting costs are chosen well.
6
75%
No way, too Over Powered.
0
No votes
Only if these abilities can't be used on legendary voodoo casts.
2
25%
 
Total votes : 8

Ability Modifier Legendary Card Ideas

Postby Captain dungeness » Sun Jan 29, 2017 7:25 am

While looking through voodoo suggestions we have noticed another type of suggestion which can be summarized into a list for discussion. I call them Ability Modifiers because they add a card ability (eg. Undercover) to the next voodoo cast by target player.

Ability modifier card ideas:
"Surreptitious Cast": adds Undercover to the next card cast
"Piercing Cast": adds 75% Piercing to the next card cast
"Premeditated Cast": next cast costs 20 less turns (minimum of 1)
"Flawless Cast": adds NoFail to the next card cast

another modifier:
"Epiphany": Subtracts 12 hours from the legendary card currently being crafted. (self only)

What do you think about Legendary cards that give abilities to the next voodoo card cast? Should this be limited to only non-legendary cards?

-Captain D
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Re: Ability Modifier Legendary Card Ideas

Postby Captain dungeness » Sun Feb 19, 2017 9:17 am

I would like to get feedback on this suggestion.
The idea is that one of these legendary cards would be cast to modify the next card the player casts. If they want their ambush card to be undercover they can cast "Surreptitious Cast" before the Ambush and the target won't know the caster (if within the undercover fame range).

Likewise a player could cast "Piercing Cast" before they attempt to clear an enemy's mindbar to improve their chances. Of course the cost to craft this card would be rather high given it's benefits.

I like this type of card because it has many, many different uses. You don't look at this card and call it only 1 thing: it could be used in combination with so many other cards that it requires some creativity to use well. I want to see more cards that require creativity to be used to their full potential.

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Re: Ability Modifier Legendary Card Ideas

Postby Shadowood » Sun Feb 19, 2017 3:08 pm

I agree. I like these types of cards. +1
Just need to work out the details
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Ability Modifier Legendary Card Ideas

Postby Mugiwara » Sun Feb 19, 2017 3:22 pm

I made a similar suggestion about ability modifying(i made this suggestion with Legendary countercurse card. These cards will counter each other)

legendary enchantment:
when the enchantment active. it will give 2x power and %10 piercing chance to next casted voodoo.
Avenge 2X: If target used this enchanted effect on you in 24 hours this voodoo will enchant the next two cast instead of one and %20 piercing chance for next two cast.

Possible uses:
if you will decide to cast foj it will give 2 danger instead of 1 on first cast when this enchantment active on you. or 16 damage per hour for swarm of sorrows, 36 danger addition for first ambush, 2 level decrease for levis,+12 danger for Hostile waters or 2 att addition for master craftsmanship you can expand the possibilities. due to your game play and preferences.


Possible restrictions:
1 usage per 24 hours
Cant enchant mindbar and some of the other voodoos(we can define them to prevent abuse)
enchanted voodoos cant be purified only serenity.

Mugiwara...
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Re: Ability Modifier Legendary Card Ideas

Postby Sir Henry Morgan » Sun Feb 19, 2017 11:02 pm

I do like the amplifier cards, and I believe these should be used on any and all voodoo cards - these will require creativity and skill as these enhance the power of the current set of cards, plus those of new and legendary cards.

I would keep them simple and straight forward so when used, they easily enhance something of each curse used.

Surreptitious Cast: Adds Undercover to next card
Piercing Cast: Adds 5% piercing to next card cast for every 1 turn used, maximum 75%
Flawless Cast: Adds NoFail to the next card cast
Time Anchor Cast: adds 10% to the time duration of a curse for every 1 turns spent, max 100%

What may be unique to these cards is the way they are made and attained. There are several ways - I'd entertain the idea of these cards being manufactured in the Witch Hut - no recipe, just gold coin, gold bars and turns, and perhaps credits. This will put value in building at least a level one witch hut building.

And of course, they could be bought and sold on the voodoo card market.
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Re: Ability Modifier Legendary Card Ideas

Postby Shadowood » Mon Feb 20, 2017 12:54 am

Sir Henry Morgan wrote:I do like the amplifier cards, and I believe these should be used on any and all voodoo cards - these will require creativity and skill as these enhance the power of the current set of cards, plus those of new and legendary cards.

I would keep them simple and straight forward so when used, they easily enhance something of each curse used.

Surreptitious Cast: Adds Undercover to next card
Piercing Cast: Adds 5% piercing to next card cast for every 1 turn used, maximum 75%
Flawless Cast: Adds NoFail to the next card cast
Time Anchor Cast: adds 10% to the time duration of a curse for every 1 turns spent, max 100%

What may be unique to these cards is the way they are made and attained. There are several ways - I'd entertain the idea of these cards being manufactured in the Witch Hut - no recipe, just gold coin, gold bars and turns, and perhaps credits. This will put value in building at least a level one witch hut building.

And of course, they could be bought and sold on the voodoo card market.


Very nice suggestions SHM!
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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