[Resolved] Call Leviathan tweak

Implemented suggestions or suggestions that refer to implemented suggestions can be found here.

Re: Leviathan - Pros and Cons ONLY please.

Postby M0nkeydluffy » Sun Mar 31, 2013 11:26 pm

I'd add master craftman to the list but its hard enaf to get as it is..but i wont mind it being added to the list so that there will be less 60s floating about..also most of this could be solved if you'd implemented the slow repair of ships u promised bout a millenia or so ago
User avatar
M0nkeydluffy
 
Posts: 115
Joined: Mon Aug 29, 2011 7:21 pm

Re: Leviathan - Pros and Cons ONLY please.

Postby Roileon » Sun Mar 31, 2013 11:32 pm

call leviathan = -mastercrafstmanship They are both in the same boat, whatever you want done to one you have to balance it to the other. Unless your up for change in mc then cl won't change. I think Capt.Jack has made good enough points to keep the card and we just have to live with it. If a mc is hard to get, leviathans are too. They're both rare cards
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
User avatar
Roileon
 
Posts: 1274
Joined: Sun Apr 08, 2012 12:39 am

Re: Leviathan - Pros and Cons ONLY please.

Postby Captain Jack » Sun Mar 31, 2013 11:45 pm

Speaking of rarity -a bit off topic- there are indirect ways to change a cards rarity. For example, if we add like 5 more cards to each category, all cards will become more rare (if you get my point).

Also, we do not sell this card at all. We only sell it indirectly, in booster packs, based on its rarity. However, we also generate it randomly, with equal chances to all cards to each user daily through the presents page; a total of 4 cards per player.

The market is run entirely ONLY by the players. We do not interfere with the market and the reason is inflation again. We want the credits to be valuable among users. Most of the credits used in the game, are bought from the players. There are credits coming from promotional campaigns ( like this http://s2.piratesglory.com/?page=treasu ... ee_credits ). The market is a way for players to exchange cards. Some may use it to earn credits. We value this right highly and we want to promote this and keeping it strictly between players, it is the best we can do.

Regarding nerfing, it is a serious issue. I have seen games with solid playerbase for 15 straight years to fail for this reason; A single nerf is only the start of a bad rusty chain that never stops but can break anytime. I understand the concerns as expressed by some players. We do value everyone's opinion. We do consider all of your thoughts and we are thinking of counterparts for every problem -including this- you might mention.

Ultimately, everything is up to the usage. Sure, I would be really mad at losing my war fleet to some lunatic who had the nerve to collect 50 cards in 1 year, just to use them on me. But poor usage in Pirates Glory does not go unpunished. Am I right? There are tools for you to either go after him and deal a lot worse blow OR just ask your friends. This is what matters in the end and surely, there are more cards that can be used in this destructive way but still it is a hard case scenario. I have seen how players used voodoo when they came out. Some players learned the hard way. Leviathans falls in this case as well. I would not underestimate public opinion either.

My apologies for derailing this topic further, I won't post further off topic here again.

So, back on topic, here are some more pros I have thought of, more general though that include the card (some have been mentioned already but in a similar way, not in exact).

Pros
=-=-=-=
-A young player can sell it for credits in the players market. Then use this credits on the market again to get a more beneficial card for him. It helps the market to create cards that are more helpful to some players than it is to others. Call Leviathan is one of these cards and this is one more reason as to why it has a good price in the market.
-Any player may use the leviathan cards he has amassed as a negotiation tool. I regard this as a pro while some may mention this as a con. The reason I regard this as a pro is that every strategy is better than an inexistent one.
-It is an index of power/dread. The more of these beasts one has, the more dreadful he appears. It is no wonder that the names of the top holders are illustrious well-known players.
-They can worth more stocked than used (see all above arguments).

Also, some assumptions that are positive in keeping the card as it is:
-They are scarcely used randomly. Most of the usage has been during wars and still in light of recent discussion of Call Leviathan, players appear more conservative about them.
-Even if someone is wrecked by tons of them, then he is equipped with negotiation tools. No one seems to approve mass usage of this card after all and there is a growing number of players that consider the usage hateful/vengeful etc. This will lead to more targeted usage for specific reasons against special targets. This sounds about good and interesting.

Especially for the interesting part, I must say that this card is really interesting. It BOOSTS YOUR ADRENALINE. I like this type of cards as they make me feel more lively (alife).

(ps. I got an adrenaline boost when I saw it in my events on my test Man o War - apparently my own usage earlier but I forgot it - if it can boost the adrenaline of an administrator who has no interest on the ship then I am assuming that it can boost the adrenaline of the average player)
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Leviathan - Pros and Cons ONLY please.

Postby Random pandah » Mon Apr 01, 2013 12:08 am

then make it's name more realistic ._.
~rawr~


i is a kawaii pandah, rite? im super cuddleh, rite? RITE? RITE?!?!?!?!?!?!?
User avatar
Random pandah
 
Posts: 256
Joined: Sun Mar 04, 2012 1:04 am

Re: Leviathan - Pros and Cons ONLY please.

Postby Roileon » Mon Apr 01, 2013 12:09 am

it is realistic, I control the leviathan and i use it to attack your ship about 10 times. very realistic
"Dead Mod tell no tales"

Afk, looking for that palm tree island beach of Legends.
User avatar
Roileon
 
Posts: 1274
Joined: Sun Apr 08, 2012 12:39 am

Re: Leviathan - Pros and Cons ONLY please.

Postby Random pandah » Mon Apr 01, 2013 12:09 am

wheres the realism in controlling a giant mythical being...which is...well..mythical?
~rawr~


i is a kawaii pandah, rite? im super cuddleh, rite? RITE? RITE?!?!?!?!?!?!?
User avatar
Random pandah
 
Posts: 256
Joined: Sun Mar 04, 2012 1:04 am

Re: Leviathan - Pros and Cons ONLY please.

Postby Captain Jack » Mon Apr 01, 2013 12:11 am

History became legend.. legend became myth...
User avatar
Captain Jack
Project Coordinator
 
Posts: 4042
Joined: Tue Feb 08, 2011 1:12 am
Location: Pania

Re: Leviathan - Pros and Cons ONLY please.

Postby Random pandah » Mon Apr 01, 2013 12:13 am

but it stands out so much .-.
~rawr~


i is a kawaii pandah, rite? im super cuddleh, rite? RITE? RITE?!?!?!?!?!?!?
User avatar
Random pandah
 
Posts: 256
Joined: Sun Mar 04, 2012 1:04 am

Re: Leviathan - Pros and Cons ONLY please.

Postby M0nkeydluffy » Mon Apr 01, 2013 12:26 am

Captain Jack wrote:History became legend.. legend became myth...

my sotl fleets were legend now they are myth lol
User avatar
M0nkeydluffy
 
Posts: 115
Joined: Mon Aug 29, 2011 7:21 pm

Re: Leviathan - Pros and Cons ONLY please.

Postby Xepshunall » Mon Apr 01, 2013 3:05 am

Captain Jack's defense of this card leads me to cursing this game and rooting for its failure. But what really bothers me is his way of avoiding the discussion by posting the following:
Captain Jack wrote:My apologies for derailing this topic further, I won't post further off topic here again.

Does anybody here really think that Captain Jack wasn't supposed to be the guest of honor here?
I really enjoy playing with you guys but under these circumstances..., I have already pointed out that the Leviathan should not be part of the voodoo packs. After this topic has received your helpful input, I know to mention that it should also not be allowed to be duplicated. It should be disallowed in the auction as was mentioned here by one of the more complete-thinking posters. I could accept it's presence more readily if it were only usable by the player who got it by pure chance. That would limit it sufficiently to create a safety barrier and all could trust that 10 of them in one place would be an extreme rarity rather than just the results of some preparedness or defensive measures.

I can accept this all being applied to the Expedition Journey also due to its equal-but-opposite relation to Call Leviathan. Since all but one of the players who try to make things right (unless I missed something) were siding with the moral minority, and rooting for the downfall of Leviathan, it's safe to say that it hasn't been viewed as an equal-but-opposite card but rather an evil one. The truth is clearer now but the remaining cloudiness is more ominous than it is vision-obscuring.

We don't have to sell the cards to get the credits, we can make agreements with players to have them used in exchange for a credit transfer. The chances of a player calling Leviathan in exchange for credits would be understandably low which, in itself, implies that this card is bad. I concede that the card itself is not "bad" but is rather not properly controlled.
Yesterday I gave my all. Today I'll give more. Tomorrow, I'll take back what you took for granted.
User avatar
Xepshunall
 
Posts: 392
Joined: Thu Mar 15, 2012 4:13 pm

PreviousNext

Return to Implemented

cron