Captain dungeness wrote:+1 I like this idea. I'm assuming it takes gold away at the top of the hour (like how FoJ adds danger).
1000-100 =
900 - 90 =
810 - 81 =
729 - 72.9 =
656.1-65.6=
590.5 (40.95% gold lost)
41% is a good number for this voodoo because there's a chance that it gets cleared before taking full effect. A good guild can negate the damage to just a few hours whereas a lone pirate or inactive will likely suffer the full duration.
Is the gold destroyed or stolen or both?
You should add some Band of Thieves cards to the crafting recipe! Take out 10 time spirals for 5 band of thieves?
How long does it take to craft?
-Captain D
Aye ye be right in your thinking - At the top of the hour.
When it comes to gold destroyed/stolen or both. I personally believe it should be 50/50 (50% of the gold goes to you)(50% gets destroyed)
Crafting I do not know but I will say 40 hours due to it only lasting '5' hours.
Grimrock Litless wrote:
Avery made it 5 hours, did you not see?
If it's just 2 hours, it would be better. But we don't need anymore voodoo that hurt people as legendary, there is already plenty of them that is accepted.
Grimrock sir, when you talk can you please close your mouth.
Yes I made it 5 hours - As that is only a average of 40% of your current 'purse' lost. In those 5 hours, your guild can detect your gold coin level has gone down at least if they care.
If it was made 2 hours, the player would only lose 18% and then what would be the point?