Purse Sweeper

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Purse Sweeper

Postby Captain dungeness » Sun Feb 19, 2017 7:05 am

+1 I like this idea. I'm assuming it takes gold away at the top of the hour (like how FoJ adds danger).

1000-100 =
900 - 90 =
810 - 81 =
729 - 72.9 =
656.1-65.6=
590.5 (40.95% gold lost)

41% is a good number for this voodoo because there's a chance that it gets cleared before taking full effect. A good guild can negate the damage to just a few hours whereas a lone pirate or inactive will likely suffer the full duration.

Is the gold destroyed or stolen or both?

You should add some Band of Thieves cards to the crafting recipe! Take out 10 time spirals for 5 band of thieves?

How long does it take to craft?

-Captain D
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Re: Purse Sweeper

Postby Shadowood » Sun Feb 19, 2017 7:11 am

Captain dungeness wrote:+1 I like this idea. I'm assuming it takes gold away at the top of the hour (like how FoJ adds danger).

1000-100 =
900 - 90 =
810 - 81 =
729 - 72.9 =
656.1-65.6=
590.5 (40.95% gold lost)

41% is a good number for this voodoo because there's a chance that it gets cleared before taking full effect. A good guild can negate the damage to just a few hours whereas a lone pirate or inactive will likely suffer the full duration.

Is the gold destroyed or stolen or both?

You should add some Band of Thieves cards to the crafting recipe! Take out 10 time spirals for 5 band of thieves?

How long does it take to craft?

-Captain D

Agreed. +1
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Purse Sweeper

Postby Grimrock Litless » Sun Feb 19, 2017 8:53 am

And so, another voodoo made for hurting only merchants are added into the chest.

This made it even more easier for pirates to claim your ship, beware, ships are no longer safe, you have many money in hand? Too bad, its useless now.
"Got ya."
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Re: Purse Sweeper

Postby Admiral Nelson » Sun Feb 19, 2017 9:01 am

Captain dungeness wrote:+1 I like this idea. I'm assuming it takes gold away at the top of the hour (like how FoJ adds danger).

1000-100 =
900 - 90 =
810 - 81 =
729 - 72.9 =
656.1-65.6=
590.5 (40.95% gold lost)

41% is a good number for this voodoo because there's a chance that it gets cleared before taking full effect. A good guild can negate the damage to just a few hours whereas a lone pirate or inactive will likely suffer the full duration.

Is the gold destroyed or stolen or both?

You should add some Band of Thieves cards to the crafting recipe! Take out 10 time spirals for 5 band of thieves?

How long does it take to craft?

-Captain D


Aye ye be right in your thinking - At the top of the hour.

When it comes to gold destroyed/stolen or both. I personally believe it should be 50/50 (50% of the gold goes to you)(50% gets destroyed)

Crafting I do not know but I will say 40 hours due to it only lasting '5' hours.

Grimrock Litless wrote:
Avery made it 5 hours, did you not see?

If it's just 2 hours, it would be better. But we don't need anymore voodoo that hurt people as legendary, there is already plenty of them that is accepted.


Grimrock sir, when you talk can you please close your mouth. ;)

Yes I made it 5 hours - As that is only a average of 40% of your current 'purse' lost. In those 5 hours, your guild can detect your gold coin level has gone down at least if they care.

If it was made 2 hours, the player would only lose 18% and then what would be the point?
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Re: Purse Sweeper

Postby Grimrock Litless » Sun Feb 19, 2017 9:11 am

John Avery wrote:
Yes I made it 5 hours - As that is only a average of 40% of your current 'purse' lost. In those 5 hours, your guild can detect your gold coin level has gone down at least if they care.

If it was made 2 hours, the player would only lose 18% and then what would be the point?


The point would be that this takes money based on hour if the player is online and he withdraw money you would get more than the so called 18%.

Its power also lies in the fact that it cannot be seen. Unless, use guild gold. Which is terrible, since most guild do not allow lower members to see the gold. Makes it almost immune unless the player is online.

This voodoo here will make it so people who is inactive would die. And mind that people need to sleep too.
"Got ya."
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Re: Purse Sweeper

Postby Admiral Nelson » Sun Feb 19, 2017 9:16 am

Grimrock Litless wrote:The point would be that this takes money based on hour if the player is online and he withdraw money you would get more than the so called 18%.

Its power also lies in the fact that it cannot be seen. Unless, use guild gold. Which is terrible, since most guild do not allow lower members to see the gold. Makes it almost immune unless the player is online.

This voodoo here will make it so people who is inactive would die. And mind that people need to sleep too.


Lul what? So you are telling me a player on purpose would withdraw money at the end of the hour? With 15 seconds to go? If so, this person needs to be defleeted.

All because it can not be seen - Does not mean it can not be 'detected'; Fun fact you can check for 'Mindbars' without the person knowing via Serenity, if you cast and the target does not have one on, it will state " Target does not suffer from " and the card will not be used. The same could be applied with this card - Merely cast Serenity to 'cleanse' the Purse Sweeper. If he does not have one, the card will not be 'used'
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Re: Purse Sweeper

Postby Grimrock Litless » Sun Feb 19, 2017 9:26 am

John Avery wrote:
Lul what? So you are telling me a player on purpose would withdraw money at the end of the hour? With 15 seconds to go? If so, this person needs to be defleeted.


No, silly, because the guy can't see and feel it, if he comes online and did not know it, he withdraw money so that he can have a "shield". That would make him lose more than the intended. While this is one of its point, but that would make this voodoo too powerful for its cost.
"Got ya."
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Re: Purse Sweeper

Postby Captain dungeness » Sun Feb 19, 2017 9:36 am

Grimrock Litless wrote:And so, another voodoo made for hurting only merchants are added into the chest.

This made it even more easier for pirates to claim your ship, beware, ships are no longer safe, you have many money in hand? Too bad, its useless now.

I wouldn't say gold cash is negated by this voodoo. It's not much more powerful than a few booty master cards:

If a player has 30M gold cash and the curse lasts all 5 hours without getting removed (big "if"):
12.3M gold lost (caster would receive 6.15M gold)
This is equivalent to 45 plunders with Advanced Piracy.

If a player has 8M gold cash and the curse lasts all 5 hours without getting removed:
3.28M gold lost (caster would receive 1.64M gold)
This is equivalent to about 30 plunders with Advanced Piracy.

-Captain D
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Re: Purse Sweeper

Postby Mugiwara » Sun Feb 19, 2017 2:56 pm

i dont have a problem with concept. but im against the "can not seen" part. MAybe a delay can be added to the card effect like can be seen after 30min or 1 hour than casting time.
Even now people not much aware of voodoo affects guildmates. With this even worse. It doesnt mean you cant prevent this happen to you. Just "can not seen" part not a big strategy in my opinion.

Mugiwara...
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Re: Purse Sweeper

Postby Captain dungeness » Sun Feb 19, 2017 8:59 pm

Good point Mugiwara, I missed that in the original post. I think the card should be visible just like any other voodoo. Making it invisible would remove the difficulty of using it.
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