Just Say?

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Legendary Voodoo

I believe that Legendary Voodoo is ......
2
7%
A)Eagerly awaited
6
20%
B)Useless
2
7%
C) A Game Killer
20
67%
D) A Change needed
0
No votes
 
Total votes : 30

Re: Just Say?

Postby Shadowood » Tue Feb 07, 2017 4:57 pm

DezNutz wrote:
Nothing wrong with having a Witch Hut, but if its only use is to create Legendary Voodoo that is super-powerful it should be reconsidered.


You are of the mind that the Hut should allow you to craft existing voodoo (common, Uncommon, Rare) and then at higher levels unlock Legendary?
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Re: Just Say?

Postby DezNutz » Tue Feb 07, 2017 4:59 pm

Shadowood wrote:
DezNutz wrote:
Nothing wrong with having a Witch Hut, but if its only use is to create Legendary Voodoo that is super-powerful it should be reconsidered.


You are of the mind that the Hut should allow you to craft existing voodoo (common, Uncommon, Rare) and then at higher levels unlock Legendary?


Yes, I think that the Hut should be setup to craft existing voodoo with Legendary/Enhanced Voodoo being unlocked via higher levels and Tech. This would make the Hut useful for all players not just the well developed and would add extensive costs to those seeking super powerful voodoo.
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Re: Just Say?

Postby William one eye » Tue Feb 07, 2017 5:06 pm

I feel being able to craft regular voodoo would destroy the voodoo market and also really offset the balance of the regular cards

Couple of hut additions that I suggest. This is part of a hut design I suggested where the hut is more like our existing hideout, with various rooms that can be developed and explored.

The following are for those who wish to explore the voodoo hut, but may not want to invest the resources to
cook spells. Or additional projects for those who have maxed out their cooking section. These areas also use up hut space.

Altar - alternate build focus does not involve use of cards - each lvl increases your card luck
altar has nothing to do with any of it except is uses hut space it is just an alternate path that gets you a
luck bonus for say duplicate and other luck based cards. Perhaps early levels increase casting luck
and higher levels increase the chances you will get uncommon or rare cards as gifts.


Closet - another alternate build focus - each level allows 1 voodoo doll storage. Make a voodoo doll
for each space in the closet by assigning a player ID, you can attach spells to that doll. When you are ready to cast on the player


you go to the closet and get the doll. All your chosen curses for that player will be available on one page.
you can get rid of a doll at any time and create a new one, but you can only have as many dolls as you have storage spaces at one time.

Juju - yet another alternate buid focus - your collection of personal charms

These are not cumulative

level 1 - returns 1 extra gift card per month
level 2 - returns 2 extra gift card per month
level 3 - returns 3 extra gift cards per month
level 4 - returns 1 extra gift card per week
level 5 - returns 2 extra gift cards per week
level 6 - extra gift card every 72 hours
level 7 - extra gift card every 48 hours
level 8 - extra gift card every 24 hours
level 9 - extra gift card every 24 hours - + 1 extra card in each booster pack purchased
level 10 - extra gift card every 24 hours + 2 extra card in each booster pack purchased
Last edited by William one eye on Tue Feb 07, 2017 5:15 pm, edited 2 times in total.
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Re: Just Say?

Postby DezNutz » Tue Feb 07, 2017 5:12 pm

William one eye wrote:I feel being able to craft regular voodoo would destroy the voodoo market and also really offset the balance of the regular cards


Depends. Witch Hut could be configured that not every card can be crafted and that a player must select which cards they can craft. Must also consider that crafting cards would have costs. Like the Goldsmith, lower levels would allow you to craft but not necessarily at a profit, where as higher levels would decrease costs.
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Re: Just Say?

Postby Bmw » Tue Feb 07, 2017 5:14 pm

crafting any regular voodoo would cause the market to be turned on its head
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Re: Just Say?

Postby William one eye » Tue Feb 07, 2017 5:24 pm

I see this similar to goldsmith or a large bank, a huge investment that may or may not pay off for the builder.

It Would be nice if the first 1 or 2 levels were accessible to most just to play a bit and you would possible craft a few things for yourself, but it would not be a profitable endeavor to craft for sale, however I think about that it should get very expensive.

I would like to see the hut as a building with rooms - the larger the hut, like a mansion the more can be done inside it.
The main room I am calling a kitchen - is where you craft voodoo, the kitchen must be leveled up to be fully effective,
In my suggestion this is the part everyone is talking about as the Witch hut

However I am suggesting we have other rooms that are cheaper and more useful to more players.
Each would use space as they are leveled up similar to how fields and buildings work in the hideout
Last edited by William one eye on Tue Feb 07, 2017 5:25 pm, edited 1 time in total.
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Re: Just Say?

Postby DezNutz » Tue Feb 07, 2017 5:25 pm

Bmw wrote:crafting any regular voodoo would cause the market to be turned on its head


Oh No, the market may fluctuate due to a new source of voodoo creation. Someone can spend some real money and turn the market upside down now. The only difference is that one would have to put effort into the game compared to just money. As well, there are restrictions that can be put in place so that not every voodoo could be crafted or requires costs via resources, goldbars, and/or credits.
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Re: Just Say?

Postby Bmw » Tue Feb 07, 2017 5:29 pm

DezNutz wrote:
Bmw wrote:crafting any regular voodoo would cause the market to be turned on its head


Oh No, the market may fluctuate due to a new source of voodoo creation. Someone can spend some real money and turn the market upside down now. The only difference is that one would have to put effort into the game compared to just money. As well, there are restrictions that can be put in place so that not every voodoo could be crafted or requires costs via resources, goldbars, and/or credits.


i took a few mill and made more then that back by buying voodoo from packs and selling off what i didn't want i kept it running for awhile but now the voodoo is not selling as well seems like the cost of credits may be rising again.
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Re: Just Say?

Postby William one eye » Tue Feb 07, 2017 5:47 pm

Bmw wrote:as well seems like the cost of credits may be rising again.


Maybe it just seems that way because it is impossible to read the credit price charts, as they have no permanent scale.
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Re: Just Say?

Postby Bmw » Tue Feb 07, 2017 5:49 pm

William one eye wrote:
Bmw wrote:as well seems like the cost of credits may be rising again.


Maybe it just seems that way because it is impossible to read the credit price charts, as they have no permanent scale.


to me it seems like there's around 3x the amount of credits for sale at there current price then buyers to get them so in theory the credit price should drop but it seems to be holding firm
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