Dead Men Tell No Tales (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Which one?

Your next 3 plunder attacks will be Anonymous (NO DANGER GAIN)
4
44%
Your next 6 plunder attacks will be Anonymous
4
44%
All attacks on target player are Anonymous for 1 hour
1
11%
 
Total votes : 9

Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Maha » Mon Feb 06, 2017 6:17 pm

Shadowood wrote:Or maybe CJ could code it so you can add how ever many Hideouts you want to attack, plus the rest of the crafting materials. If you had turns and wanted to attack 30 times (180 danger), you would need to use 10 hideouts... IDK

just like the adding turns to cards like kraken? additional hideouts should give 3 more attacks, does that include 3 turns that are needed to cast a hideout.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Captain dungeness » Mon Feb 06, 2017 8:44 pm

Haron wrote:Personally I will probably not have any use for this at all. But that is no reason for me not to accept this card, if there are several others who see this as valuable.

If only one or two players see the value of this card, on the other hand, it would not deserve a spot in the deck of legendary cards.

I'm finding this topic very interesting. It's not surprising that well know pirates don't see a purpose for this card because it's meant for the "honest" type of trader/merchant/nation leader who want's to take a few shots at an enemy without repercussions.

I agree with Captain Jack that this card shouldn't discourage hiring mercenaries: I'm sure it won't because it's cost is higher than hiring mercs. It makes it possible for an upstanding banker to personally steal some loot off a client without anyone ever knowing. Hiring mercs is alright but not as fun as doing the dirty work yourself! Currently there's no way to plunder without effecting your public image. Those of us with public images which require protecting will be willing to pay the cost of this voodoo card.

I may be the only one, but I'd like to see what other honest traders think about anonymous plundering.

-Captain D
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby William one eye » Mon Feb 06, 2017 9:14 pm

I would suggest the following - as you are attacking by stealth - say in the fog or at night.

you have a set number of attacks, say 18 as some suggest
instead of +6 danger per attack you gain +8 danger - this is a risky attack

The hideout function of the card is separate, added at cast like you might invest turns to some cards currently.
Could be a variable when crafting - although that will make things more complex in the market to sell the card.

You could choose no hideout and incur up to 144 danger
You could instead of burning the hideout cards - leave port using instant travel and make it very difficult for the attacked to figure out would attacked.
However you would still be lit up elsewhere.

or your could add up to 8 hideout cards to zero your danger after a full attack.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Haron » Mon Feb 06, 2017 9:24 pm

I say keep it simple. A fixed number of undercover attacks, and a fixed price. And the anonymity should be complete, which means no danger gained, and also no hostility gained.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Most Lee Harmless » Mon Feb 06, 2017 10:41 pm

And how do you keep the battle reports sanitized and without identifiers, what of port battles, or guild battle reports?
there is an awful lot of information sources which would have to be nerfed to preserve this anonymity.
-1 : Move to archive.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Shadowood » Mon Feb 06, 2017 11:06 pm

Danik wrote:And how do you keep the battle reports sanitized and without identifiers, what of port battles, or guild battle reports?
there is an awful lot of information sources which would have to be nerfed to preserve this anonymity.

CJ said it can be done.
I don't fear death. I look forward to it with great anticipation. For then I will met God face to face and let him know that I stole his Man of War!!!
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Most Lee Harmless » Mon Feb 06, 2017 11:19 pm

Thin end of the wedge : how long before we have more 'reasons' to nerf information to preserve the blushes of those too coward to have their name attached to their actions?

I did not write 'coward' in my original post : it got nerfed... hey ho, its a post-fact world.. or is it an alternative fact now?
-1 : Move to archive.
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Re: Dead Men Tell No Tales (Legendary Voodoo)

Postby Captain dungeness » Sun Feb 19, 2017 6:37 am

lol @ "alternative fact"

You might recall that pirates have never been the "honorable" type. You may claim they are "cowardly" when they steal your gold and run away to hide but it's the most profitable course of action and to a pirate the ability to survive and thrive is king. Being free from accountability provides more opportunities for clever strategies.

Providing an expensive tool for a pirate to act like a pirate sounds like the right thing for this game. Your shaming statement about cowardice falls on deaf ears.

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