Sinker (Legendary)

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Sinker (Legendary)

Postby Donald Trump » Sat Feb 04, 2017 7:00 am

Name - Sinker
Rarity - Legendary
Turns to Cast - 20
Duration - 12 hours

Effect - Target player has sink chance set to 100% .


Turns to Merge - 50
Merge Cost:
- 2 mil gold
- 5 Krakens
- 5 Fire Ships
- 1 Call of Levi


Edit: Set gold cost to 2mil
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Re: Sinker (Legendary)

Postby Shadowood » Sat Feb 04, 2017 7:20 am

Merge?

Please vote on current voodoo before you suggest more. Please. Once done, you can suggest away. I am starting to wonder why you applied to be on the team at all.

In regards to this voodoo, +1. But the cost, I feel is tad high.
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Re: Sinker (Legendary)

Postby Haron » Sat Feb 04, 2017 11:35 am

This is truly a powerful card. Definitely legendary. If ordinary rules about serenities and Purify apply, I think it may be a nice idea.
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Re: Sinker (Legendary)

Postby Maha » Sat Feb 04, 2017 12:06 pm

Haron wrote:This is truly a powerful card. Definitely legendary. If ordinary rules about serenities and Purify apply, I think it may be a nice idea.

i got confused by sink chance set to 100% thought that it was sunk with this card (like levi) but it only makes sure a ship will lose a level (sink) when it is attacked.
or does a lvl 20 ship sink instantly (and thus be removed from fleet to be salvaged by CDV)?
Last edited by Maha on Sat Feb 04, 2017 12:10 pm, edited 1 time in total.
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Re: Sinker (Legendary)

Postby Grimrock Litless » Sat Feb 04, 2017 12:10 pm

+1, cost a bit too high.
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Re: Sinker (Legendary)

Postby William one eye » Sat Feb 04, 2017 12:17 pm

Yes, I agree very powerful, and incredibly effective. Worth discussion. I do not like the name it should be a bit more menacing. Pure vengence or Triton's wrath come to mind. High seas or dangerous soals perhaphs if you wished it to a natural condition.
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Re: Sinker (Legendary)

Postby Maha » Sat Feb 04, 2017 12:46 pm

still confused; does this card instantly give 100% sink chance to all the ships of a player? (like 13 swarm without waiting for the hour change) in that case i think that the number of turns should increase and maybe the cost as well.

or does the target has a 100% chance to sink his opponents?
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Re: Sinker (Legendary)

Postby Haron » Sat Feb 04, 2017 12:53 pm

Sink chance: The chance that the tail ship will lose a level if the fleet loses a battle.
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Re: Sinker (Legendary)

Postby Donald Trump » Sat Feb 04, 2017 4:05 pm

Maha wrote:still confused; does this card instantly give 100% sink chance to all the ships of a player? (like 13 swarm without waiting for the hour change) in that case i think that the number of turns should increase and maybe the cost as well.

or does the target has a 100% chance to sink his opponents?


So go on this page:
http://s2.piratesglory.com/?page=help&action=plunder

Sink chance is the chance the tail ship on a fleet loses a level when plundered. It is dependent on the amount of ships the target player has. The more ships a player has, the higher his sink chance is.

This card overrides that dependency and sets it to 100%.
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Re: Sinker (Legendary)

Postby Most Lee Harmless » Sat Feb 04, 2017 4:32 pm

The Kracken, after some small consideration, approve of this card : any day in which helpless sailors are dragged down into the watery depths, screaming and flailing, is a good day for them : with the relentless scavenging by miserable so-called 'salvagers' their pleasantly arranged seascape of wrecks and shattered hulls has been stripped almost bare in places : the Kracken feel some remedy must be made for this wilful denuding of their most precious resources and feel the senseless care-free sinking of more ships is the way to go.
-1 : Move to archive.
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