Type - Enchantment
Value - Uncommon
Target - Fleet
Turns - 8
Time - 24hrs
The danger the target fleet receives from voodoo or by attacking is halved. 1 or less danger is negated.
Haron wrote:I do not like this card. If you want protection, use mindbar or countercurses.
Darakis wrote:Type - Enchantment
Value - Uncommon
Target - Fleet
Turns - 8
Time - 24hrs
The danger the target fleet receives from voodoo or by attacking is halved. 1 or less danger is negated.
Grimrock Litless wrote:Darakis wrote:Type - Enchantment
Value - Uncommon
Target - Fleet
Turns - 8
Time - 24hrs
The danger the target fleet receives from voodoo or by attacking is halved. 1 or less danger is negated.
One is the lowest before 0. So "1 or less danger is negated."
"1 or less danger is negated."
This also means that the +1 danger from normal travel disappears.
Haron wrote:As for the details: Both HNs and FFJ adds one danger to a fleet. With the "rounding down", this makes them not work at all. Thus, this would be a total protection against being lit up. A VERY bad idea, in my opinion.
Darakis wrote:The way the voodoo works is it's effective & fare at the same time.