Currently, there are three cards targetting ports: Black Death, Transport Immigrants and Conspiracy (Propaganda targets a PLAYER, although it affects his influence in a port). There has been suggested some new, legendary cards which will also target ports. I thought it might be a good idea to put them together here, in one post. There are some similar ideas, but I'll just post the basic principles here. I also include some "new" ideas. Rather than actual voodoo names, I've just used a descriptive name here:
DANGER GAIN (lingers for X hours): All fleets entering/leaving target port gains danger.
TRADE BENEFIT (lingers for X hours): Gives lower buying prices and/or higher selling prices in a specific port, for ALL players.
PORT PROTECTION (lingers for X hours/days): Like a mindbar, but for ports. Probably with lower protection (eg 50% instead of 75%).
PLUNDER BENEFITS (lingers for X hours): There have been several suggestions, ranging from fewer turns to plunder in port, less danger gain when plundering in port, or a "plunder bonus" in a port.
PORT CLEARING (instant): This has not really been suggested yet, but if we get "lingering" voodoo on ports, a "purify" for ports may be in order.
DANGER PROTECTION (lingers for X hours): Fleets entering port does NOT gain danger.
Are there any other ideas we should consider for "port voodoo"? What do you think of these general ideas?