by MAjesty » Wed Mar 27, 2013 9:06 pm
i think the central idea of this suggestion is that...
1st of all: there should be more Fleet Enchantments, like Bless/Drums/Disfavor
2nd: Putting in a back-swing mechanic like paying more turns even after casting builds the card overall, because it can be tweaked later in the name of balance...
Having a Rare version of this concept would either fall under Incredible
Offensive Strength.. like an Ultra-Bless,
DR manipulation: less danger per attack for a brief period, or fleets targeted by this fleet gets -9 instead of 18... call it Frenzied Rout
All of these ideas pale in favor of shield-ish rares like the one i suggested... Solid uncommons could temporarily boost hitpoints extremely. but a rare would most likely be the leviathan repellent mentioned in another thread..
Defense modifiers are safer to implement because a bunch of new players won't get boned before balance issues are resorted.
more then anything, a diversified group of fleet modifiers would improve the voodoo-game, encourage creative attack options... etc
and yea. that name is bom as hell. i spent like 45 whole seconds perfecting that. with that kinda extra effort it's bound to be good.