by Vane » Sat Jan 21, 2017 2:18 am
I love the idea of a tech for treasure hunting / burying. As Shadow brought up perhaps a turn reduction of some sort that reduces the amount of turns one needs to bury/recover his treasure could be added as well. Currently with banks and gold bars, burying ones treasure has become an obsolete feature for most. As pirates are generally more restricted when it comes to banks, a reduction in turns required to bury/recover ones treasure would make it much more appealing.
My thoughts:
Bonus per level
- Increases gold per turn ratio when burying / recovering by 5%. (this would affect the "never costs less than 1 turn per 250k where the 5% is added to the 250k cap. for example: 5% of 250k is 12.5k, 250k + 12.5k = 262.5k. At level 1 you now pay 1 turn for every 262.5k you bury or recover. At level 20 you pay 1 turn for every 500k you bury or recover.)
- 1% less turns required when hunting a players treasure. A treasure with 1,999 turns invested requires the hunter have 3,998 turns invested in the hunt. Any treasure buried with more than 2,000 turns only requires the hunter to have invested 1 turn more than the defender has. Example: level one would reduce the required 3,998 by 1% making the hunter need 40 less turns to find a treasure protected by 1,999. At level 20 the hunter would need 3,199. If the defender has 6,000 turns protecting their gold, the hunter need only use 5,940 turns at level 1 and 4,800 at level 20.
- All successful treasure hunts generate 2.5% more profit (Paid by the game) At level 20 thats 50% more income. NPC hunts are common and on average this could generate an extra 3-4mill per hunt. For a large player treasure I believe 15-18mill to be average this gives a bonus of 7.5 - 9 mill. (dont forget you would still need to invest thousands of turns so this will make it more viable than the current system)
"Not all treasure is silver and gold mate."