(Uncommon) Distraction

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Uncommon) Distraction

Postby Haron » Thu Jan 19, 2017 2:37 pm

Grimrock Litless wrote:Its almost as if people is being bribed in game to do things.



Aww, you got me, Grimrock... :-(

I'm taking bribes to talk suggestions down and thus discourage people from making more suggestions. How did you catch on to me?

Spoiler: show
This was obviously irony...
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: (Uncommon) Distraction

Postby Mugiwara » Thu Jan 19, 2017 2:54 pm

I started to play 1 months ago. probably i wouldnt be able to build witch hut and start to produce legendary cards in a year or maybe even more.
But still this card too op for named as an uncommon. And honestly making this uncommon wont going to help newcomers that much like you thing.
There are a lot of cards named as common or uncommon but more expensive than most of the rare cards.

if you want to make this card uncommon make it like you wish.

But still im thinking it should be legendary
affect all fleets and casted by other players
and original fleet should lose danger when decoy get attacked.
This is a %50 chance card even its legendary. not gives %100 protection.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 2:58 pm

Mugiwara wrote:I started to play 1 months ago. probably i wouldnt be able to build witch hut and start to produce legendary cards in a year or maybe even more.
But still this card too op for named as an uncommon. And honestly making this uncommon wont going to help newcomers that much like you thing.
There are a lot of cards named as common or uncommon but more expensive than most of the rare cards.

if you want to make this card uncommon make it like you wish.

But still im thinking it should be legendary
affect all fleets and casted by other players
and original fleet should lose danger when decoy get attacked.
This is a %50 chance card even its legendary. not gives %100 protection.



I agree it is op for uncommon with all these atts but it is uncommon if it effects 1 fleet only like original idea was presented...
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: (Uncommon) Distraction

Postby Mugiwara » Thu Jan 19, 2017 3:05 pm

you right. but affecting only 1 fleet and not danger lose on real fleet just going to make two attack instead of one against a target since you would know the one you attacked was a decoy due to warning.

It means you going to use 1 voodoo (god knows what will be its prize) and going to waste 12 turns for it. in exchange attacker just need to spend 4 more turns to attack you one more time. Like grimrock said earlier this card will be less popular than any none used voodoo cards as an uncommon.

Honestly im thinking making this car uncommon will be waste of grimrock's nice idea which made us argue on it like that much. Because it would be nice to have.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: (Uncommon) Distraction

Postby Grimrock Litless » Thu Jan 19, 2017 3:15 pm

Mugiwara wrote:you right. but affecting only 1 fleet and not danger lose on real fleet just going to make two attack instead of one against a target since you would know the one you attacked was a decoy due to warning.

It means you going to use 1 voodoo (god knows what will be its prize) and going to waste 12 turns for it. in exchange attacker just need to spend 4 more turns to attack you one more time. Like grimrock said earlier this card will be less popular than any none used voodoo cards as an uncommon.

Honestly im thinking making this car uncommon will be waste of grimrock's nice idea which made us argue on it like that much. Because it would be nice to have.


Thats not what I said, I am saying that this voodoo would be used more often than the expensive Legendary version made for rich people.

Where even after a long time people would still use it in times.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 3:26 pm

Mugiwara wrote:you right. but affecting only 1 fleet and not danger lose on real fleet just going to make two attack instead of one against a target since you would know the one you attacked was a decoy due to warning.

It means you going to use 1 voodoo (god knows what will be its prize) and going to waste 12 turns for it. in exchange attacker just need to spend 4 more turns to attack you one more time. Like grimrock said earlier this card will be less popular than any none used voodoo cards as an uncommon.

Honestly im thinking making this car uncommon will be waste of grimrock's nice idea which made us argue on it like that much. Because it would be nice to have.



Couple time spirals and this makes nice combo to beat pirate... and lets not forget chains of justice and there you have nice defense perventing seriouse damage... it takes time to learn potential but this card is great defense if used right...
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: (Uncommon) Distraction

Postby Bmw » Thu Jan 19, 2017 3:28 pm

Mugiwara wrote:I started to play 1 months ago. probably i wouldnt be able to build witch hut and start to produce legendary cards in a year or maybe even more.
But still this card too op for named as an uncommon. And honestly making this uncommon wont going to help newcomers that much like you thing.
There are a lot of cards named as common or uncommon but more expensive than most of the rare cards.

if you want to make this card uncommon make it like you wish.

But still im thinking it should be legendary
affect all fleets and casted by other players
and original fleet should lose danger when decoy get attacked.
This is a %50 chance card even its legendary. not gives %100 protection.


It would probably be easier then you think I've been here almost a year and I've spent over 250million of tech in the academy.
User avatar
Bmw
 
Posts: 1535
Joined: Sun Mar 20, 2016 2:43 am

Re: (Uncommon) Distraction

Postby Mugiwara » Thu Jan 19, 2017 3:37 pm

Thanks for feedbacks:)
To Bmw: I know i can build and produce some legendary voodoos but in exchange i cant focus on main researches or buildings. When i said i wouldnt be able to build and produce i meant there is some more priority before that one at present for me.

To Wolfie: Due to your comment it will brings retaliate which i wouldnt say this is perfect for a defense card still would be more useful than i think. We will see in time if its get implemented.

To Grimrock: You right as an uncommon definitely will be used more than legendary cards. Im talking due to predictions i hope we will see this card on action.

+1 for your perseverance to stick with your suggestion. And also want to see possibilities it can bring for actions.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 3:42 pm

If someone lit you up he expects retaliation ;)
“The reasonable man adapts himself to the world: the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man.”
User avatar
Sebena
 
Posts: 1697
Joined: Wed Jul 22, 2015 3:20 pm

Re: (Uncommon) Distraction

Postby DezNutz » Thu Jan 19, 2017 3:42 pm

As I said above and on the Legendary Version of this card:

DezNutz wrote:The Decoy/Distraction Fleet cannot be identical by Fleet & Ship ID. Having an in depth knowledge of databasing, the Fleet and Ship IDs are likely used as what is called a Unique Identifier, and in the instance of this game (assumed and likely) are setup as an auto-increment of +1 (This means the the next ID used is +1 from the previous ID). A Unique Identifier cannot be duplicated within the database, cannot fall outside of the Identifier DataType which is likely int (Integer = no decimals) thus having an UID of xxx.5 is invalid and would not write to the DB.

I am having a hard time seeing how this could function within the database, without some serious revisions to game mechanics. Or if not duplicated, seeing how this could be effective.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

PreviousNext

Return to Voodoo Card Suggestions