by DezNutz » Thu Jan 19, 2017 3:09 pm
I'm going to make the same argument I made in the other. The Decoy Fleet cannot be identical by Fleet & Ship ID. Having an in depth knowledge of databasing, the Fleet and Ship IDs are likely used as what is called a Unique Identifier, and in the instance of this game (assumed and likely) are setup as an auto-increment of +1 (This means the the next ID used is +1 from the previous ID). A Unique Identifier cannot be duplicated within the database, cannot fall outside of the Identifier DataType which is likely int (Integer = no decimals) thus having an UID of xxx.5 is invalid and would not write to the DB.
I am having a hard time seeing how this could function within the database, without some serious revisions to game mechanics. Or if not duplicated, seeing how this could be effective.
To Wolfie, I myself am a Merchant and am all for suggestions that can assist merchants in the defense against attacks, I just don't see this working in the manner it is currently suggested.
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