(Uncommon) Distraction

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 10:04 am

Exactly what I wanted to say... pirates says they want equallity but what they think under that is as long as I am in advantage that is equallity... any suggestion that offers help merchant needs to be destroyed with flames.... and every card that hurts merchants needs to be put in diamond frame...
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Re: (Uncommon) Distraction

Postby Maha » Thu Jan 19, 2017 10:33 am

since the topic starter seems to have no problem with going off topic in this thread, i feel free to add my 2 bits.
Wolfie wrote:I just want equally possibility for merchants to defend against someone with 10 ships and voodoo chest.

Equal opportunity you have, but that requires choices you don't want to make! you could decide to become a 10 ship pirate and you have that opportunity, but that is not what you want. you want either unequal opportunity where merchants can both make profit through trade and fight pirates on their terms OR you want pirates to fight on your terms by forcing them to have more fleets etc.

in this game not all have the same goals or what brings the most satisfaction. prey and predators have a different outlook on survival; prey survive by rapid multiplication and living in herds while predators in general reproduce at a far slower pace and are more solitary or in small packs. Prey will never be able to fight predators. prey can only defend themselves up to a certain level (hooves vs claws, molars vs teeth)

prey feed of the land and predators feed of the prey.

in this game the merchants are the prey; like it or not. in the game the merchants can (unlike the prey) fight back with the same weapons as the pirates (predators) have. But like the prey, they cannot feed (make profit) from attacking pirates. Merchants make profit by trading. Pirates are the predators in my analogy, they feed (make profit) on the prey.

unlike the animal world, we can in this game change roles. if someone does not want to be preyed upon he or she can stop being prey! therefore it doesn't make sense to me to like being prey and at the same time complaining that you're being preyed upon.
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Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 11:08 am

First of all I don't care about biology I had an A in highschool so I know all about it...

If you all think like that then stop bashing nonsense if equallity in forums and calling this game merchats glory and those things there are more harming voodoo than those needed for survival. And you guys like to make ideas of harming players well that is your right but it is also right for us to make counters. And as you said you can change position then feel free to change to merchant with 40+ fleets and I will be the one with voodoo and 10 ships and I will raid you 2 months and then you can fight for voodoos that hurt and oppose those which help. I was person with voodoo and 10 ships heck I had even less I had 1 cutter lvl 3 when I acted like that so I know pros and cons while you I can't remember you having 40+ fleets and you being targeted by official list of demands and fujis 15 seconds before top of the hour... losing 1M+ because game glitched and put your fleet on the plunder. So stop teaching me biology and check other side. My criticse on some voodoo were decided by looking both sides and right now when voodoo is main aspect of the game lirates have upper hand.
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Re: (Uncommon) Distraction

Postby Haron » Thu Jan 19, 2017 12:09 pm

Rather than get completely off topic, maybe you'd like to revive this thread, Wolfie?

viewtopic.php?f=5&t=2582
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Re: (Uncommon) Distraction

Postby Grimrock Litless » Thu Jan 19, 2017 12:09 pm

Maha wrote:since the topic starter seems to have no problem with going off topic in this thread, i feel free to add my 2 bits.
Wolfie wrote:I just want equally possibility for merchants to defend against someone with 10 ships and voodoo chest.

Equal opportunity you have, but that requires choices you don't want to make! you could decide to become a 10 ship pirate and you have that opportunity, but that is not what you want. you want either unequal opportunity where merchants can both make profit through trade and fight pirates on their terms OR you want pirates to fight on your terms by forcing them to have more fleets etc.

in this game not all have the same goals or what brings the most satisfaction. prey and predators have a different outlook on survival; prey survive by rapid multiplication and living in herds while predators in general reproduce at a far slower pace and are more solitary or in small packs. Prey will never be able to fight predators. prey can only defend themselves up to a certain level (hooves vs claws, molars vs teeth)

prey feed of the land and predators feed of the prey.

in this game the merchants are the prey; like it or not. in the game the merchants can (unlike the prey) fight back with the same weapons as the pirates (predators) have. But like the prey, they cannot feed (make profit) from attacking pirates. Merchants make profit by trading. Pirates are the predators in my analogy, they feed (make profit) on the prey.

unlike the animal world, we can in this game change roles. if someone does not want to be preyed upon he or she can stop being prey! therefore it doesn't make sense to me to like being prey and at the same time complaining that you're being preyed upon.


If predators have great claws, the preys need great shell.

Also, ever heard of the born hunter?

That would be what I am trying to say.
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Re: (Uncommon) Distraction

Postby Grimrock Litless » Thu Jan 19, 2017 12:14 pm

Grimrock Litless wrote:(12 turns)
(6 hours)
Target - Fleet

The target fleet is duplicated on the current port it is in.
If target fleet traveling, voodoo does not work.
Fake fleet always show up on the plunder list.
Fake fleet cannot perform any actions.
If attacked the attacker gains nothing from fleet, but danger and waste of turns.

Possible uses,

Spoiler: show
When you are attacked from cast like FOJ and HNs, you can cast a few of this to distract the enemy and maybe cause him to attack the wrong fleets.

If your fleet has high danger and want to protect them.

If you want to attack someone and worry you will get attacked back. You can use this.


Up for discussion.
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Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 12:27 pm

Haron wrote:Rather than get completely off topic, maybe you'd like to revive this thread, Wolfie?

viewtopic.php?f=5&t=2582




your point with this?


also I returned on topic but others decided to answer on my reply so out of coutesy I wanna reply them back....
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Re: (Uncommon) Distraction

Postby Mugiwara » Thu Jan 19, 2017 12:41 pm

Grimrock Litless wrote:
Grimrock Litless wrote:(12 turns)
(6 hours)
Target - Fleet

The target fleet is duplicated on the current port it is in.
If target fleet traveling, voodoo does not work.
Fake fleet always show up on the plunder list.
Fake fleet cannot perform any actions.
If attacked the attacker gains nothing from fleet, but danger and waste of turns.

Possible uses,

Spoiler: show
When you are attacked from cast like FOJ and HNs, you can cast a few of this to distract the enemy and maybe cause him to attack the wrong fleets.

If your fleet has high danger and want to protect them.

If you want to attack someone and worry you will get attacked back. You can use this.


Up for discussion.


Me also think this one should be a legendary card. For that when your fake fleet get attacked the original one also should lose danger.

We have lots of opinions by William One Eye and Captain Dungeness about port targeted danger generating legendary voodoos. With a counter like this suggestion also their suggestions become viable options to think on it.

Wolfie wrote:Of course it is they act as real fleet only difference they are duds whom can't sail and can't attack. But that is only if it is legendary and it affects all the fleets. And of course option for others to be able cast it. It would then give chance for guild to act as a guild...


Im totally agree with Wolfie about this one. This is a nice way to show teamworks in guilds.
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Re: (Uncommon) Distraction

Postby DezNutz » Thu Jan 19, 2017 1:05 pm

As a said before, it is a good concept; however, I have a few questions, and depending on the answer I may have rebuttals:

1) I assume that this card can only be cast on a fleet owned by oneself. If the card is to be updated to all fleets instead of just one, I assume this could only be cast on oneself.

2) I assume that this card only effects a fleet that is on the plunder board (danger > 2).
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Re: (Uncommon) Distraction

Postby Sebena » Thu Jan 19, 2017 1:10 pm

DezNutz wrote:As a said before, it is a good concept; however, I have a few questions, and depending on the answer I may have rebuttals:

1) I assume that this card can only be cast on a fleet owned by oneself. If the card is to be updated to all fleets instead of just one, I assume this could only be cast on oneself.

2) I assume that this card only effects a fleet that is on the plunder board (danger > 2).



1) undecided I would be ready to back it up like legendary card that affects all fleets and it is used by owner only if it has effect of clearing dp's from original fleet aswell but personally I think better option is to bring more importance to guilds and leaving it uncommon and castable by anyone...


2) if it is not 3+ dp I see no reason to cast it so it would be logically that it would be used on those fleets
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