(Uncommon) Distraction

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

(Uncommon) Distraction

Postby Grimrock Litless » Tue Jan 17, 2017 11:00 am

(12 turns)
(6 hours)
Target - Fleet

The target fleet is duplicated on the current port it is in.
If target fleet traveling, voodoo does not work.
Fake fleet always show up on the plunder list.
Fake fleet cannot perform any actions.
If attacked the attacker gains nothing from fleet, but danger and waste of turns.

Possible uses,

Spoiler: show
When you are attacked from cast like FOJ and HNs, you can cast a few of this to distract the enemy and maybe cause him to attack the wrong fleets.

If your fleet has high danger and want to protect them.

If you want to attack someone and worry you will get attacked back. You can use this.


Up for discussion.
Last edited by Grimrock Litless on Tue Jan 17, 2017 1:19 pm, edited 2 times in total.
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Re: (Uncommon) Distraction

Postby William one eye » Tue Jan 17, 2017 11:14 am

Call it Decoy,

I suggest if this were a card the decoy fleet remains after the target fleet has left.
and the Decoy fleet shows up with 3 minimum to 6 maximum danger. Any more and people will be traveling all over the place trying to catch decoy fleets. Danger drop occurs at normal rate, when the danger is gone the fleet no longer shows. A decoy fleet can only be attacked 1 time.
If you attack a decoy, the battle report states you attacked a decoy fleet, shows a picture of burning ship decoys sinking into the sea.
The attacking fleet suffers no damage.
I also suggest this does not hide departure of the target fleet on the gossip page. So a careful player could always look and possibly see the target fleet leaving if there was not to much activity in the port.

This would need limits as I don't think heavy use of this would be good for the game.
Other wise this seems like a fun Idea. I will have to give it some thought to weigh potential abuse and benefit.

edit adding this- in my suggestion the traveling fleet would show in port of arrival and be subject to that port, but no longer subject to attack in the port of departure. If both fleets remained in the original port they would show as a double fleet and the attacking player would just have to guess or attack both. As I am not giving the decoy fleet very high danger, in many cases it would most likely show in a lower position on the plunder board.
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Re: (Uncommon) Distraction

Postby Grimrock Litless » Tue Jan 17, 2017 11:23 am

I want to keep it simple, but, it can always change depending on people's taste.
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Re: (Uncommon) Distraction

Postby William one eye » Tue Jan 17, 2017 11:40 am

Grimrock Litless wrote:I want to keep it simple, but, it can always change depending on people's taste.



Perhaps our Ideas are sufficiently different to be two separate Ideas.
I am ok with that, however if I started my own topic, I would feel I was stealing your Idea,
as my suggestion would not exist without your original concept. Up to you.
I can move my Idea to a new topic I you feel it is diverging to much.
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Re: (Uncommon) Distraction

Postby Maha » Tue Jan 17, 2017 12:15 pm

Grimrock Litless wrote:(12 turns)
(6 hours)
Target - Fleet

The target fleet is duplicated on the current port it is in.
If target fleet traveling, voodoo does not work.
Fake fleet always show up on the plunder list.
Fake fleet cannot perform any actions.
If attacked the attacker gains nothing from fleet, but danger and waste of turns.

Possible uses,

When you are attacked from cast like FOJ and HNs, you can cast a few of this to distract the enemy and maybe cause him to attack the wrong fleets.

If your fleet has high danger and want to protect them.

If you want to attack someone and worry you will get attacked back. You can use this.

Up for discussion.


+1 on the idea, but i think that CJ is not looking for new non-legendary cards at the moment.

what i like about this idea is that it is different from the other cards and adds a (defensive) strategy to the game.

i have some question about stackabilty (2 imo) and the simultaneous appearance of to identical fleets (id# and all) that would give the surprise away. but for an uncommon card, that is ok.

in which port the decoy appears should be the casters choice. you may want to use a fleet as bait in a certain port after all :)
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Re: (Uncommon) Distraction

Postby Most Lee Harmless » Tue Jan 17, 2017 12:53 pm

This could be made Legendary if it was to duplicate ALL your fleets, giving all the decoy fleets 6 danger and thus causing considerable distraction. ingredients and cost woudl have to reflect this expanded nature.
-1 : Move to archive.
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Re: (Uncommon) Distraction

Postby Grimrock Litless » Wed Jan 18, 2017 9:01 am

Usually I don't add what the main use of the voodoo I suggested, in case that if it is added, people can discover it, but it seems that, that is impossible because there will always be that one guy that ask, what is it used for?
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Re: (Uncommon) Distraction

Postby DezNutz » Wed Jan 18, 2017 5:29 pm

Good concept, but I disagree with it being uncommon. It should be rare at minimum and more likely Legendary. This shouldn't be something that is easily acquired.
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Re: (Uncommon) Distraction

Postby Grimrock Litless » Thu Jan 19, 2017 6:31 am

DezNutz wrote:Good concept, but I disagree with it being uncommon. It should be rare at minimum and more likely Legendary. This shouldn't be something that is easily acquired.


I made it uncommon so that people can use it more often and not, as a last resort.

As it only works for one fleet, if the attacker would keep attacking the wrong fleet, maybe he shouldn't be attacking anymore for that raid.
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Re: (Uncommon) Distraction

Postby Vane » Thu Jan 19, 2017 7:17 am

Grimrock Litless wrote:
DezNutz wrote:Good concept, but I disagree with it being uncommon. It should be rare at minimum and more likely Legendary. This shouldn't be something that is easily acquired.


I made it uncommon so that people can use it more often and not, as a last resort.

As it only works for one fleet, if the attacker would keep attacking the wrong fleet, maybe he shouldn't be attacking anymore for that raid.




A card with this kind of power should be rare or legendary and definitely be a last resort for use on your valuable fleet for protection. I am with DezNutz on this one.

Very nice concept and great Idea for a card. My vote is in favor should it be moved to Legendary rarity.
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