"we have the means to hold your voodoo chest hostage. you have 12 hours* to comply to our demands!
in 12 hours time you will: (the caster will choose one of the following options)1 become a pirate
2 send 50 credits to ....
3 have in 12 hours time a single Sol sailing from ... to ... carrying 4 wood, 7 iron, 12 cotton, 20 tools, 8 cigars, 3 food 5 rum and 9 goldbars (all numbers will be randomly generated)
4 win 30 battles from ....
5 steal {shipname, ship ID# }** from .....
*the clock started ticking when you start reading this message"
** when this ship no longer can be stolen (sold to auction, shipwright or hidden in marina) then the target is released from the blackmail and his voodoo chest is safe.
needed:
- advanced piracy 10
disfavor 10
Conspiracy 5
forced labor 10
terrorize 10
ambush 5
Antagonize 5
crystal Ball X
Thieving magpie Y
goldbars 100+X+Y
Turns 100+X+Y
time to brew this card: 2 days
the duration of the hostage taking (the target was unable/unwilling to pay the ransom) is 12+(X+5Y)/6 hours
This card has an activation trigger to give all players a fair chance to comply.
I chose a set of voodoo cards that are somewhat connected to blackmailing, the card selection and amounts are not too important for the moment, more important is the value it should represent. what should such a card cost. I just put a brewing time in, real guesswork, imo this will be settled when the final set of cards is decided on.
i chose the voodoo chest as object to take hostage because it is of more value to experienced players, imo the longer you play the more you rely on voodoo.