Summon Nerieds (Legendary)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

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Summon Nerieds (Legendary)

Postby William one eye » Sun Jan 15, 2017 1:49 pm

Name: Summon Nerieds

Your spells have gained the favor of the Nerieds. Sea nymphs guide you fleets through calm waters with fair winds at your back. You travels will be safe and swift.


Ingredients:

5 x Favorable winds
3 x Treasure Fleet
1x Flying Dutchman
Casting turns: 60
Cook Time: 48 hours

Enter 10 fleet ID #s
These ten fleets travel 25% faster and suffer no danger increase for the trip.

Posible uses

Rush hideout supply

Deploy multiple war fleets to other ports for an attack

Boost party and trade route shipments

Transporting bar.
Last edited by William one eye on Sun Jan 15, 2017 2:14 pm, edited 1 time in total.
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Re: Summon Nerieds (Legendary)

Postby Most Lee Harmless » Sun Jan 15, 2017 2:01 pm

Summon Nerds

Your spells have gained the favor of the Nerds, able assistants to the Great God HighTea smooth your path through the Awesome Pipelines of the Cosmic Web and deliver faster pages and smoother updates. Your voodoo casts will arrive 20% faster.

Ingredients:

5 x Stale Pizza slices
3 x Treasured Star Wars posters
1x Flying Mountain Dew can
Casting turns: 60
Cook Time: 48 hours

To enable this Legendary card : apply cast : turn off your system : turn it back on : call IT cos it dont seem to be working : listen to their foul abuse of your weebish ineptitude then they will send a patch and all will be well. Maybe.
-1 : Move to archive.
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Re: Summon Nerieds (Legendary)

Postby Mugiwara » Sun Jan 15, 2017 2:05 pm

the idea is nice but need to change i guess. instead of this one, cast 5 favorable and 10 treasure fleet. wihout cook time or additional prize for this voodoo. you would already get 10 fleet without danger penalty and %50 speed instead of %25.

This voodoo suggestion should offer more than current voodoos capabilities. Maybe ad %20 chance travel instant. Or %10 chance will gain additional %5 profits. Dont know really maybe my suggestions dumb to add but at present it doesnt feel legendary.
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Re: Summon Nerieds (Legendary)

Postby William one eye » Sun Jan 15, 2017 2:11 pm

Danik wrote:Summon Nerds

Your spells have gained the favor of the Nerds, able assistants to the Great God HighTea smooth your path through the Awesome Pipelines of the Cosmic Web and deliver faster pages and smoother updates. Your voodoo casts will arrive 20% faster.

Ingredients:

5 x Stale Pizza slices
3 x Treasured Star Wars posters
1x Flying Mountain Dew can
Casting turns: 60
Cook Time: 48 hours

To enable this Legendary card : apply cast : turn off your system : turn it back on : call IT cos it dont seem to be working : listen to their foul abuse of your weebish ineptitude then they will send a patch and all will be well. Maybe.


Rofl. Captian Jack did say we could consider other ingredients.
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Re: Summon Nerieds (Legendary)

Postby William one eye » Sun Jan 15, 2017 2:19 pm

Mugiwara wrote:the idea is nice but need to change i guess. instead of this one, cast 5 favorable and 10 treasure fleet. wihout cook time or additional prize for this voodoo. you would already get 10 fleet without danger penalty and %50 speed instead of %25.

This voodoo suggestion should offer more than current voodoos capabilities. Maybe ad %20 chance travel instant. Or %10 chance will gain additional %5 profits. Dont know really maybe my suggestions dumb to add but at present it doesnt feel legendary.


This would be less costly than your alternate suggestion and use less turns. If people feel it is underpowered i would suggest increasing the travel boost.

Also this suggestion affects specific fleets only, so they can travel faster while additional trade route maintain there speed, if you have them.
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Re: Summon Nerieds (Legendary)

Postby Mugiwara » Sun Jan 15, 2017 2:24 pm

my alternate costs 7 treasure fleet but dont need flying dutchman. also can be doable right now. without spending any time or efforts for legendaries or witch hut. Im not against the idea im against the recipes and effects.

About additional speed for other fleets it may be problem but with danger halt they will also benefit from the speed without cons.(if im wrong let me know im speaking theoratically).

In my opinion Legendary voodoos should offer more unique mechanics which normally you wouldnt get that effects with current voodoos. Still can have some current voodoos effects but with unique additions.
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Re: Summon Nerieds (Legendary)

Postby Maha » Sun Jan 15, 2017 2:39 pm

Mugiwara wrote:my alternate costs 7 treasure fleet but dont need flying dutchman. also can be doable right now. without spending any time or efforts for legendaries or witch hut. Im not against the idea im against the recipes and effects.

About additional speed for other fleets it may be problem but with danger halt they will also benefit from the speed without cons.(if im wrong let me know im speaking theoratically).

In my opinion Legendary voodoos should offer more unique mechanics which normally you wouldnt get that effects with current voodoos. Still can have some current voodoos effects but with unique additions.

my understanding is that there will be layers of legendary voodoo, some can be researched at lower witchhut levels others at higher.

this one is nice for the lower levels, not to costly, not too OP and not too dramatic :)
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Re: Summon Nerieds (Legendary)

Postby William one eye » Sun Jan 15, 2017 2:40 pm

[quote="Mugiwara"]my alternate costs 7 treasure fleet but dont need flying dutchman. also can be doable right now. without spending any time or efforts for legendaries or witch hut. Im not against the idea im against the recipes and effects.

About additional speed for other fleets it may be problem but with danger halt they will also benefit from the speed without cons.(if im wrong let me know im speaking theoratically).

In my opinion Legendary voodoos should offer more unique mechanics which normally you wouldnt get that effects with current voodoos. Still can have some current voodoos effects but with unique

Your other fleets, with danger stops will cluster, this is an issue for some. Also you would need to cast treasure fleet on every fleet you wanted to avoid danger on. Raising the turn cost and card cost above this idea.
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Re: Summon Nerieds (Legendary)

Postby William one eye » Sun Jan 15, 2017 2:42 pm

Maha wrote:
Mugiwara wrote:my alternate costs 7 treasure fleet but dont need flying dutchman. also can be doable right now. without spending any time or efforts for legendaries or witch hut. Im not against the idea im against the recipes and effects.

About additional speed for other fleets it may be problem but with danger halt they will also benefit from the speed without cons.(if im wrong let me know im speaking theoratically).

In my opinion Legendary voodoos should offer more unique mechanics which normally you wouldnt get that effects with current voodoos. Still can have some current voodoos effects but with unique additions.

my understanding is that there will be layers of legendary voodoo, some can be researched at lower witchhut levels others at higher.

this one is nice for the lower levels, not to costly, not too OP and not too dramatic :)



That is currently only a suggestion, however i would like to see the structure to be similar to that.
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Re: Summon Nerieds (Legendary)

Postby Mugiwara » Sun Jan 15, 2017 2:44 pm

so there can be cheaper voodoos for legendaries also? with small profits easy to obtain. im fine with that.

i guess we need a detailed explanation about how a legendary voodoo should be:) it will help us to suggest new ones. when i read CJ's and shadowood's posts. i thought it should be uber effects and cant be similar to current cards abilities. beside that as a card suggestion its good.
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